Backed out changes for 5366 - cmake build doesn't detect Metal on macOS

These changes introduce regressions for other build environments, so I'm backing them out until we sort out the correct fix.
This commit is contained in:
Sam Lantinga 2020-12-09 07:32:10 -08:00
parent bd032c1f72
commit 45e3521d0d

View File

@ -1802,7 +1802,7 @@ elseif(APPLE)
if(VIDEO_VULKAN OR VIDEO_METAL OR RENDER_METAL) if(VIDEO_VULKAN OR VIDEO_METAL OR RENDER_METAL)
set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS}) set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
set(CMAKE_REQUIRED_FLAGS "-x objective-c ${CMAKE_REQUIRED_FLAGS}") set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -ObjC")
check_c_source_compiles(" check_c_source_compiles("
#include <AvailabilityMacros.h> #include <AvailabilityMacros.h>
#import <Metal/Metal.h> #import <Metal/Metal.h>