mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Adds SDL_GameControllerAddMappingsFromFile
This commit is contained in:
parent
7d9e42f28c
commit
45ae148aef
@ -108,6 +108,14 @@ typedef struct SDL_GameControllerButtonBind
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
|
||||
* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
*
|
||||
* \return number of mappings added, -1 on error
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromFile( const char* mapDB );
|
||||
|
||||
/**
|
||||
* Add or update an existing mapping configuration
|
||||
*
|
||||
|
@ -33,6 +33,7 @@
|
||||
#endif
|
||||
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
|
||||
|
||||
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
|
||||
|
||||
/* a list of currently opened game controllers */
|
||||
static SDL_GameController *SDL_gamecontrollers = NULL;
|
||||
@ -653,6 +654,73 @@ void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMa
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Add or update an entry into the Mappings Database
|
||||
*/
|
||||
int
|
||||
SDL_GameControllerAddMappingsFromFile( const char* mapDB )
|
||||
{
|
||||
const char *platform = SDL_GetPlatform();
|
||||
SDL_RWops *rw;
|
||||
int controllers = 0;
|
||||
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
|
||||
size_t db_size, platform_len;
|
||||
|
||||
rw = SDL_RWFromFile(mapDB, "rb");
|
||||
if (rw == NULL) {
|
||||
return SDL_SetError("Could not open %s", mapDB);
|
||||
}
|
||||
db_size = SDL_RWsize(rw);
|
||||
|
||||
buf = (char *) SDL_malloc(db_size + 1);
|
||||
if (buf == NULL) {
|
||||
SDL_RWclose(rw);
|
||||
return SDL_SetError("Could allocate space to not read DB into memory");
|
||||
}
|
||||
|
||||
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
|
||||
SDL_RWclose(rw);
|
||||
SDL_free(buf);
|
||||
return SDL_SetError("Could not read DB");
|
||||
}
|
||||
SDL_RWclose(rw);
|
||||
|
||||
buf[db_size] = '\0';
|
||||
line = buf;
|
||||
|
||||
while (line < buf + db_size) {
|
||||
line_end = SDL_strchr( line, '\n' );
|
||||
if (line_end != NULL) {
|
||||
*line_end = '\0';
|
||||
}
|
||||
else {
|
||||
line_end = buf + db_size;
|
||||
}
|
||||
|
||||
/* Extract and verify the platform */
|
||||
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
|
||||
if ( tmp != NULL ) {
|
||||
tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
|
||||
comma = SDL_strchr(tmp, ',');
|
||||
if (comma != NULL) {
|
||||
platform_len = comma - tmp + 1;
|
||||
if (platform_len + 1 < SDL_arraysize(line_platform)) {
|
||||
SDL_strlcpy(line_platform, tmp, platform_len);
|
||||
if(SDL_strncasecmp(line_platform, platform, platform_len) == 0
|
||||
&& SDL_GameControllerAddMapping(line) > 0) {
|
||||
controllers++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
line = line_end + 1;
|
||||
}
|
||||
|
||||
SDL_free(buf);
|
||||
return controllers;
|
||||
}
|
||||
|
||||
/*
|
||||
* Add or update an entry into the Mappings Database
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user