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Adds SDL_GameControllerAddMappingsFromFile
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@ -108,6 +108,14 @@ typedef struct SDL_GameControllerButtonBind
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*
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*
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*/
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*/
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/**
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* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
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* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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*
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* \return number of mappings added, -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromFile( const char* mapDB );
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/**
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/**
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* Add or update an existing mapping configuration
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* Add or update an existing mapping configuration
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*
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*
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@ -33,6 +33,7 @@
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#endif
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#endif
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#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
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/* a list of currently opened game controllers */
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/* a list of currently opened game controllers */
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static SDL_GameController *SDL_gamecontrollers = NULL;
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static SDL_GameController *SDL_gamecontrollers = NULL;
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@ -653,6 +654,73 @@ void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMa
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}
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}
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}
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}
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/*
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* Add or update an entry into the Mappings Database
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*/
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int
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SDL_GameControllerAddMappingsFromFile( const char* mapDB )
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{
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const char *platform = SDL_GetPlatform();
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SDL_RWops *rw;
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int controllers = 0;
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char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
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size_t db_size, platform_len;
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rw = SDL_RWFromFile(mapDB, "rb");
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if (rw == NULL) {
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return SDL_SetError("Could not open %s", mapDB);
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}
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db_size = SDL_RWsize(rw);
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buf = (char *) SDL_malloc(db_size + 1);
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if (buf == NULL) {
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SDL_RWclose(rw);
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return SDL_SetError("Could allocate space to not read DB into memory");
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}
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if (SDL_RWread(rw, buf, db_size, 1) != 1) {
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SDL_RWclose(rw);
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SDL_free(buf);
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return SDL_SetError("Could not read DB");
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}
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SDL_RWclose(rw);
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buf[db_size] = '\0';
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line = buf;
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while (line < buf + db_size) {
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line_end = SDL_strchr( line, '\n' );
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if (line_end != NULL) {
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*line_end = '\0';
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}
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else {
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line_end = buf + db_size;
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}
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/* Extract and verify the platform */
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tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
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if ( tmp != NULL ) {
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tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
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comma = SDL_strchr(tmp, ',');
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if (comma != NULL) {
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platform_len = comma - tmp + 1;
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if (platform_len + 1 < SDL_arraysize(line_platform)) {
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SDL_strlcpy(line_platform, tmp, platform_len);
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if(SDL_strncasecmp(line_platform, platform, platform_len) == 0
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&& SDL_GameControllerAddMapping(line) > 0) {
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controllers++;
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}
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}
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}
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}
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line = line_end + 1;
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}
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SDL_free(buf);
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return controllers;
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}
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/*
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/*
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* Add or update an entry into the Mappings Database
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* Add or update an entry into the Mappings Database
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*/
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*/
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