Fixed whitespace

This commit is contained in:
Sam Lantinga 2019-08-22 16:12:16 -07:00
parent b521df66c3
commit 455944c870

View File

@ -376,7 +376,7 @@ static BOOL update_audio_session(_THIS, SDL_bool open)
/* An interruption end notification is not guaranteed to be sent if /* An interruption end notification is not guaranteed to be sent if
we were previously interrupted... resuming if needed when the app we were previously interrupted... resuming if needed when the app
becomes active seems to be the way to go. */ becomes active seems to be the way to go. */
// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna // Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
[center addObserver:listener [center addObserver:listener
selector:@selector(applicationBecameActive:) selector:@selector(applicationBecameActive:)
name:UIApplicationDidBecomeActiveNotification name:UIApplicationDidBecomeActiveNotification
@ -417,35 +417,35 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) { if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
/* Supply silence if audio is not enabled or paused */ /* Supply silence if audio is not enabled or paused */
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity); SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
} else if (this->stream ) { } else if (this->stream ) {
UInt32 remaining = inBuffer->mAudioDataBytesCapacity; UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData; Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) { while (remaining > 0) {
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) { if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
/* Generate the data */ /* Generate the data */
SDL_LockMutex(this->mixer_lock); SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata, (*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize); this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock); SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0; this->hidden->bufferOffset = 0;
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize); SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
} }
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) { if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
int got; int got;
UInt32 len = SDL_AudioStreamAvailable(this->stream); UInt32 len = SDL_AudioStreamAvailable(this->stream);
if ( len > remaining ) if ( len > remaining )
len = remaining; len = remaining;
got = SDL_AudioStreamGet(this->stream, ptr, len); got = SDL_AudioStreamGet(this->stream, ptr, len);
SDL_assert((got < 0) || (got == len)); SDL_assert((got < 0) || (got == len));
if (got != len) { if (got != len) {
SDL_memset(ptr, this->spec.silence, len); SDL_memset(ptr, this->spec.silence, len);
} }
ptr = ptr + len; ptr = ptr + len;
remaining -= len; remaining -= len;
} }
} }
} else { } else {
UInt32 remaining = inBuffer->mAudioDataBytesCapacity; UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData; Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;