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WinRT: minor code-comment cleanups
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@ -220,11 +220,6 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in
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const Uint32 latestFlags = WINRT_DetectWindowFlags(window);
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const Uint32 latestFlags = WINRT_DetectWindowFlags(window);
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if (latestFlags & SDL_WINDOW_MAXIMIZED) {
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if (latestFlags & SDL_WINDOW_MAXIMIZED) {
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/* SDL_SendWindowEvent, as of this writing (2015-Dec-27), *won't* actually
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send events if the associated flag is already set. This is taken
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advantage of here. The below call is only meant to send a
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window event, if and when it is needed!
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*/
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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} else {
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} else {
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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@ -492,6 +492,7 @@ WINRT_DetectWindowFlags(SDL_Window * window)
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return latestFlags;
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return latestFlags;
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}
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}
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// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent)
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void
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void
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WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
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WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
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{
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{
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