mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Removed SDL_SYS_JoystickNeedsPolling().
It was simpler to just have the polling (actually: hotplug detection) functions return immediately if it's not an appropriate time to poll. Note that previously, if any joystick/controller was opened, we would poll every time anyhow, skipping this function.
This commit is contained in:
parent
9e5504f89d
commit
446d19c4de
@ -83,19 +83,6 @@ static struct
|
||||
} SDL_EventQ = { NULL, SDL_TRUE };
|
||||
|
||||
|
||||
static SDL_INLINE SDL_bool
|
||||
SDL_ShouldPollJoystick()
|
||||
{
|
||||
#if !SDL_JOYSTICK_DISABLED
|
||||
if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] ||
|
||||
SDL_JoystickEventState(SDL_QUERY)) &&
|
||||
SDL_PrivateJoystickNeedsPolling()) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
#endif
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Public functions */
|
||||
|
||||
void
|
||||
@ -403,7 +390,7 @@ SDL_PumpEvents(void)
|
||||
}
|
||||
#if !SDL_JOYSTICK_DISABLED
|
||||
/* Check for joystick state change */
|
||||
if (SDL_ShouldPollJoystick()) {
|
||||
if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
|
||||
SDL_JoystickUpdate();
|
||||
}
|
||||
#endif
|
||||
|
@ -736,18 +736,6 @@ SDL_JoystickEventState(int state)
|
||||
#endif /* SDL_EVENTS_DISABLED */
|
||||
}
|
||||
|
||||
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
|
||||
SDL_bool
|
||||
SDL_PrivateJoystickNeedsPolling()
|
||||
{
|
||||
if (SDL_joysticks != NULL) {
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
return SDL_SYS_JoystickNeedsPolling();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* return the guid for this index */
|
||||
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
|
@ -42,9 +42,6 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
|
||||
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
|
||||
Uint8 button, Uint8 state);
|
||||
|
||||
/* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
|
||||
extern SDL_bool SDL_PrivateJoystickNeedsPolling();
|
||||
|
||||
/* Internal sanity checking functions */
|
||||
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
|
||||
|
||||
|
@ -68,9 +68,6 @@ extern int SDL_SYS_NumJoysticks();
|
||||
/* Function to cause any queued joystick insertions to be processed */
|
||||
extern void SDL_SYS_JoystickDetect();
|
||||
|
||||
/* Function to determine if the joystick loop needs to run right now */
|
||||
extern SDL_bool SDL_SYS_JoystickNeedsPolling();
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
|
||||
|
||||
|
@ -410,11 +410,6 @@ void SDL_SYS_JoystickDetect()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_joylist_item *
|
||||
JoystickByDevIndex(int device_index)
|
||||
{
|
||||
|
@ -213,11 +213,6 @@ void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
|
@ -601,15 +601,6 @@ SDL_SYS_JoystickDetect()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
|
||||
/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
|
||||
}
|
||||
return s_bDeviceAdded || s_bDeviceRemoved;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
|
@ -46,11 +46,6 @@ void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
|
@ -94,11 +94,6 @@ extern "C"
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
|
@ -49,11 +49,6 @@ void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
|
@ -392,15 +392,6 @@ void SDL_SYS_JoystickDetect()
|
||||
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
#if SDL_USE_LIBUDEV
|
||||
return SDL_TRUE;
|
||||
#endif
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_joylist_item *
|
||||
JoystickByDevIndex(int device_index)
|
||||
{
|
||||
|
@ -141,11 +141,6 @@ void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
{
|
||||
|
@ -797,9 +797,15 @@ EnumXInputDevices(JoyStick_DeviceData **pContext)
|
||||
void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
JoyStick_DeviceData *pCurList = NULL;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
#endif
|
||||
|
||||
/* only enum the devices if the joystick thread told us something changed */
|
||||
if ( s_bDeviceAdded || s_bDeviceRemoved )
|
||||
{
|
||||
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
|
||||
return; /* thread hasn't signaled, nothing to do right now. */
|
||||
}
|
||||
|
||||
SDL_LockMutex(s_mutexJoyStickEnum);
|
||||
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
@ -809,10 +815,7 @@ void SDL_SYS_JoystickDetect()
|
||||
SYS_Joystick = NULL;
|
||||
|
||||
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
|
||||
IDirectInput8_EnumDevices(dinput,
|
||||
DI8DEVCLASS_GAMECTRL,
|
||||
EnumJoysticksCallback,
|
||||
&pCurList, DIEDFL_ATTACHEDONLY);
|
||||
IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, &pCurList, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
SDL_free(SDL_RawDevList); /* in case we used this in DirectInput enumerator. */
|
||||
SDL_RawDevList = NULL;
|
||||
@ -822,12 +825,8 @@ void SDL_SYS_JoystickDetect()
|
||||
EnumXInputDevices(&pCurList);
|
||||
|
||||
SDL_UnlockMutex(s_mutexJoyStickEnum);
|
||||
}
|
||||
|
||||
if ( pCurList )
|
||||
{
|
||||
while ( pCurList )
|
||||
{
|
||||
while (pCurList) {
|
||||
JoyStick_DeviceData *pListNext = NULL;
|
||||
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
@ -839,18 +838,15 @@ void SDL_SYS_JoystickDetect()
|
||||
#endif
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEREMOVED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = pCurList->nInstanceID;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
|
||||
pListNext = pCurList->pNext;
|
||||
@ -859,18 +855,13 @@ void SDL_SYS_JoystickDetect()
|
||||
pCurList = pListNext;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( s_bDeviceAdded )
|
||||
{
|
||||
if (s_bDeviceAdded) {
|
||||
JoyStick_DeviceData *pNewJoystick;
|
||||
int device_index = 0;
|
||||
s_bDeviceAdded = SDL_FALSE;
|
||||
pNewJoystick = SYS_Joystick;
|
||||
while ( pNewJoystick )
|
||||
{
|
||||
if ( pNewJoystick->send_add_event )
|
||||
{
|
||||
while (pNewJoystick) {
|
||||
if (pNewJoystick->send_add_event) {
|
||||
#if SDL_HAPTIC_DINPUT
|
||||
if (pNewJoystick->bXInputDevice) {
|
||||
XInputHaptic_MaybeAddDevice(pNewJoystick->XInputUserId);
|
||||
@ -880,18 +871,15 @@ void SDL_SYS_JoystickDetect()
|
||||
#endif
|
||||
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
{
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = SDL_JOYDEVICEADDED;
|
||||
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jdevice.which = device_index;
|
||||
if ((SDL_EventOK == NULL)
|
||||
|| (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
pNewJoystick->send_add_event = 0;
|
||||
}
|
||||
@ -901,16 +889,6 @@ void SDL_SYS_JoystickDetect()
|
||||
}
|
||||
}
|
||||
|
||||
/* we need to poll if we have pending hotplug device changes or connected devices */
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
/* we have a new device or one was pulled, we need to think this frame please */
|
||||
if ( s_bDeviceAdded || s_bDeviceRemoved )
|
||||
return SDL_TRUE;
|
||||
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
|
@ -193,11 +193,6 @@ void SDL_SYS_JoystickDetect()
|
||||
{
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Function to get the device-dependent name of a joystick */
|
||||
const char *
|
||||
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
||||
|
@ -230,14 +230,6 @@ void SDL_SYS_JoystickDetect()
|
||||
SDL_UnlockMutex(g_DeviceInfoLock);
|
||||
}
|
||||
|
||||
SDL_bool SDL_SYS_JoystickNeedsPolling()
|
||||
{
|
||||
/* Since XInput, or WinRT, provides any events to indicate when a game
|
||||
controller gets connected, and instead indicates device availability
|
||||
solely through polling, we'll poll (for new devices).
|
||||
*/
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Internal function to retreive device capabilities.
|
||||
This function will return an SDL-standard value of 0 on success
|
||||
|
Loading…
Reference in New Issue
Block a user