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WinRT: minor d3d11 code cleanups
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@ -375,7 +375,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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}
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// Get the Direct3D 11.1 API device and context interfaces.
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Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
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result = device.As(&(data->d3dDevice));
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
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@ -767,7 +766,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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#endif
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swapChainDesc.Flags = 0;
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ComPtr<IDXGIDevice1> dxgiDevice;
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ComPtr<IDXGIDevice1> dxgiDevice;
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result = data->d3dDevice.As(&dxgiDevice);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);
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