metal: Respect the vsync flag on macOS 10.13+.

This commit is contained in:
Alex Szpakowski 2017-12-30 22:39:55 -04:00
parent e24dc9053b
commit 42b19c9749

View File

@ -356,8 +356,14 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info = METAL_RenderDriver.info; renderer->info = METAL_RenderDriver.info;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
// !!! FIXME: how do you control this in Metal? #if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; if (@available(macOS 10.13, *)) {
layer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
} else
#endif
{
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
return renderer; return renderer;
} }