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metal: Respect the vsync flag on macOS 10.13+.
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@ -356,8 +356,14 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info = METAL_RenderDriver.info;
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renderer->info = METAL_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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// !!! FIXME: how do you control this in Metal?
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#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
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if (@available(macOS 10.13, *)) {
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layer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
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} else
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#endif
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{
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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return renderer;
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return renderer;
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}
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}
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