Use fill_function for FillRect SIMD/NEON (bug 4365)

This commit is contained in:
Sylvain Becker 2019-10-29 16:13:41 +01:00
parent bda618a2af
commit 42153342ab

View File

@ -253,6 +253,48 @@ SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
return SDL_FillRects(dst, rect, 1, color);
}
#if SDL_ARM_NEON_BLITTERS
void FillRect8ARMNEONAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
void FillRect16ARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
void FillRect32ARMNEONAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
static void fill_8_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect8ARMNEONAsm(w, h, (uint8_t *) pixels, pitch >> 0, color);
return;
}
static void fill_16_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect16ARMNEONAsm(w, h, (uint16_t *) pixels, pitch >> 1, color);
return;
}
static void fill_32_neon(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect32ARMNEONAsm(w, h, (uint32_t *) pixels, pitch >> 2, color);
return;
}
#endif
#if SDL_ARM_SIMD_BLITTERS
void FillRect8ARMSIMDAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
void FillRect16ARMSIMDAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
void FillRect32ARMSIMDAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
static void fill_8_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect8ARMSIMDAsm(w, h, (uint8_t *) pixels, pitch >> 0, color);
return;
}
static void fill_16_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect16ARMSIMDAsm(w, h, (uint16_t *) pixels, pitch >> 1, color);
return;
}
static void fill_32_simd(Uint8 * pixels, int pitch, Uint32 color, int w, int h) {
FillRect32ARMSIMDAsm(w, h, (uint32_t *) pixels, pitch >> 2, color);
return;
}
#endif
int
SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
Uint32 color)
@ -282,100 +324,89 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
}
#if SDL_ARM_NEON_BLITTERS
if (SDL_HasNEON() && dst->format->BytesPerPixel != 3) {
void FillRect8ARMNEONAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
void FillRect16ARMNEONAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
void FillRect32ARMNEONAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
if (SDL_HasNEON() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
switch (dst->format->BytesPerPixel) {
case 1:
FillRect8ARMNEONAsm(rect->w, rect->h, (uint8_t *) pixels, dst->pitch >> 0, color);
fill_function = fill_8_neon;
break;
case 2:
FillRect16ARMNEONAsm(rect->w, rect->h, (uint16_t *) pixels, dst->pitch >> 1, color);
fill_function = fill_16_neon;
break;
case 4:
FillRect32ARMNEONAsm(rect->w, rect->h, (uint32_t *) pixels, dst->pitch >> 2, color);
fill_function = fill_32_neon;
break;
}
SDL_UnlockSurface(dst);
return(0);
}
#endif
#if SDL_ARM_SIMD_BLITTERS
if (SDL_HasARMSIMD() && dst->format->BytesPerPixel != 3) {
void FillRect8ARMSIMDAsm(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
void FillRect16ARMSIMDAsm(int32_t w, int32_t h, uint16_t *dst, int32_t dst_stride, uint16_t src);
void FillRect32ARMSIMDAsm(int32_t w, int32_t h, uint32_t *dst, int32_t dst_stride, uint32_t src);
if (SDL_HasARMSIMD() && dst->format->BytesPerPixel != 3 && fill_function == NULL) {
switch (dst->format->BytesPerPixel) {
case 1:
FillRect8ARMSIMDAsm(rect->w, rect->h, (uint8_t *) pixels, dst->pitch >> 0, color);
fill_function = fill_8_simd;
break;
case 2:
FillRect16ARMSIMDAsm(rect->w, rect->h, (uint16_t *) pixels, dst->pitch >> 1, color);
fill_function = fill_16_simd;
break;
case 4:
FillRect32ARMSIMDAsm(rect->w, rect->h, (uint32_t *) pixels, dst->pitch >> 2, color);
fill_function = fill_32_simd;
break;
}
SDL_UnlockSurface(dst);
return(0);
}
#endif
switch (dst->format->BytesPerPixel) {
case 1:
{
color |= (color << 8);
color |= (color << 16);
if (fill_function == NULL) {
switch (dst->format->BytesPerPixel) {
case 1:
{
color |= (color << 8);
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
fill_function = SDL_FillRect1SSE;
if (SDL_HasSSE()) {
fill_function = SDL_FillRect1SSE;
break;
}
#endif
fill_function = SDL_FillRect1;
break;
}
#endif
fill_function = SDL_FillRect1;
break;
}
case 2:
{
color |= (color << 16);
case 2:
{
color |= (color << 16);
#ifdef __SSE__
if (SDL_HasSSE()) {
fill_function = SDL_FillRect2SSE;
if (SDL_HasSSE()) {
fill_function = SDL_FillRect2SSE;
break;
}
#endif
fill_function = SDL_FillRect2;
break;
}
#endif
fill_function = SDL_FillRect2;
break;
}
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
fill_function = SDL_FillRect3;
break;
}
case 4:
{
#ifdef __SSE__
if (SDL_HasSSE()) {
fill_function = SDL_FillRect4SSE;
case 3:
/* 24-bit RGB is a slow path, at least for now. */
{
fill_function = SDL_FillRect3;
break;
}
#endif
fill_function = SDL_FillRect4;
break;
}
default:
return SDL_SetError("Unsupported pixel format");
case 4:
{
#ifdef __SSE__
if (SDL_HasSSE()) {
fill_function = SDL_FillRect4SSE;
break;
}
#endif
fill_function = SDL_FillRect4;
break;
}
default:
return SDL_SetError("Unsupported pixel format");
}
}
for (i = 0; i < count; ++i) {
rect = &rects[i];
/* Perform clipping */