SDL_RenderGetViewportF: remove debug messages

This commit is contained in:
Sylvain Becker 2021-01-02 16:15:22 +01:00
parent 8c48c4238a
commit 41597249e8

View File

@ -2965,7 +2965,6 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
{ {
SDL_Rect real_srcrect; SDL_Rect real_srcrect;
SDL_FRect real_dstrect; SDL_FRect real_dstrect;
SDL_Rect r;
int retval; int retval;
CHECK_RENDERER_MAGIC(renderer, -1); CHECK_RENDERER_MAGIC(renderer, -1);
@ -2990,17 +2989,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
} }
} }
SDL_Log("real_srcrect: %d %d", real_srcrect.w, real_srcrect.h);
// SDL_Log("dstrect: %d %d", dstrect->w, dstrect->h);
SDL_zero(r);
SDL_RenderGetViewportF(renderer, &real_dstrect); SDL_RenderGetViewportF(renderer, &real_dstrect);
/*
real_dstrect.x = 0.0f;
real_dstrect.y = 0.0f;
real_dstrect.w = (float) r.w;
real_dstrect.h = (float) r.h;*/
SDL_Log("viewport: %d %d", renderer->viewport.w, renderer->viewport.h);
SDL_Log("real_dstrect 1st: %f, %f, %f x %f", real_dstrect.x, real_dstrect.y, real_dstrect.w, real_dstrect.h);
if (dstrect) { if (dstrect) {
if (!SDL_HasIntersectionF(dstrect, &real_dstrect)) { if (!SDL_HasIntersectionF(dstrect, &real_dstrect)) {
return 0; return 0;
@ -3012,17 +3001,11 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
texture = texture->native; texture = texture->native;
} }
SDL_Log("real_dstrect: %f, %f, %f x %f", real_dstrect.x, real_dstrect.y, real_dstrect.w, real_dstrect.h);
real_dstrect.x *= renderer->scale.x; real_dstrect.x *= renderer->scale.x;
real_dstrect.y *= renderer->scale.y; real_dstrect.y *= renderer->scale.y;
real_dstrect.w *= renderer->scale.x; real_dstrect.w *= renderer->scale.x;
real_dstrect.h *= renderer->scale.y; real_dstrect.h *= renderer->scale.y;
SDL_Log("real_dstrect * scale: %f, %f, %f x %f", real_dstrect.x, real_dstrect.y, real_dstrect.w, real_dstrect.h);
texture->last_command_generation = renderer->render_command_generation; texture->last_command_generation = renderer->render_command_generation;
retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect); retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);