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Static analysis fix: division by zero.
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b659c70080
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@ -404,6 +404,10 @@ SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int
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if (!format) {
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format = renderer->info.texture_formats[0];
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}
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if (SDL_BYTESPERPIXEL(format) == 0) {
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SDL_SetError("Invalid texture format");
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return NULL;
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}
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if (SDL_ISPIXELFORMAT_INDEXED(format)) {
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SDL_SetError("Palettized textures are not supported");
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return NULL;
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@ -24,6 +24,7 @@
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_assert.h"
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#include "SDL_opengl.h"
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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@ -798,14 +799,16 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
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SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
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GL_ActivateRenderer(renderer);
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renderdata->glEnable(data->type);
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renderdata->glBindTexture(data->type, data->texture);
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renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
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(pitch / SDL_BYTESPERPIXEL(texture->format)));
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renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
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renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
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rect->h, data->format, data->formattype,
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pixels);
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