opengles2: patched to compile.

This commit is contained in:
Ryan C. Gordon 2019-02-04 23:35:18 -05:00
parent b7504f311b
commit 40781dfb15

View File

@ -1597,7 +1597,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
return 0; return 0;
} }
renderdata->drawstate.texture = NULL; /* we trash this state. */ data->drawstate.texture = NULL; /* we trash this state. */
/* Create a texture subimage with the supplied data */ /* Create a texture subimage with the supplied data */
data->glBindTexture(tdata->texture_type, tdata->texture); data->glBindTexture(tdata->texture_type, tdata->texture);
@ -1677,7 +1677,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
return 0; return 0;
} }
renderdata->drawstate.texture = NULL; /* we trash this state. */ data->drawstate.texture = NULL; /* we trash this state. */
data->glBindTexture(tdata->texture_type, tdata->texture_v); data->glBindTexture(tdata->texture_type, tdata->texture_v);
GLES2_TexSubImage2D(data, tdata->texture_type, GLES2_TexSubImage2D(data, tdata->texture_type,
@ -1873,7 +1873,7 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
GLES2_ActivateRenderer(renderer); GLES2_ActivateRenderer(renderer);
data->glBindTexture(texturedata->texture_type, texturedata->texture); data->glBindTexture(texturedata->texture_type, texturedata->texture);
renderdata->drawstate.texture = texture; data->drawstate.texture = texture;
if (texw) { if (texw) {
*texw = 1.0; *texw = 1.0;