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audio: One more callbackspec fix (thanks, Simon!).
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@ -732,7 +732,7 @@ SDL_CaptureAudio(void *devicep)
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const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
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const int data_len = device->spec.size;
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Uint8 *data;
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void *udata = device->spec.userdata;
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void *udata = device->callbackspec.userdata;
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SDL_AudioCallback callback = device->callbackspec.callback;
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SDL_assert(device->iscapture);
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