Added libSDLmain.a for iOS and tvOS

This commit is contained in:
Sam Lantinga 2021-07-31 13:09:53 -07:00
parent d0effadf68
commit 3e76646cc6

View File

@ -3820,6 +3820,8 @@
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@ -4376,6 +4378,8 @@
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F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
@ -4557,6 +4561,20 @@
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@ -4650,6 +4668,8 @@
A75FDB4923E399AC00529352 /* hidapi.framework */,
A75FDB6E23E3A2C900529352 /* hidapi.framework */,
A75FDB8C23E4C74400529352 /* hidapi.framework */,
F3CB94BA26B5E0A400B9C980 /* libSDLmain.a */,
F3CB963826B5E0A600B9C980 /* libSDLmain.a */,
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name = Products;
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@ -7703,6 +7723,20 @@
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@ -7811,7 +7845,7 @@
);
buildRules = (
);
comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = (
);
name = "Static Library-tvOS";
@ -7873,7 +7907,7 @@
);
buildRules = (
);
comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = (
);
name = "Static Library-iOS";
@ -7914,7 +7948,7 @@
);
buildRules = (
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comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = (
);
name = "Static Library";
@ -7961,6 +7995,46 @@
productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
productType = "com.apple.product-type.library.dynamic";
};
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buildRules = (
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comments = "This produces libSDLmain.a, which provides a main() for use with your application";
dependencies = (
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name = "SDLmain-iOS";
productInstallPath = /usr/local/lib;
productName = "Static Library";
productReference = F3CB94BA26B5E0A400B9C980 /* libSDLmain.a */;
productType = "com.apple.product-type.library.static";
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name = "SDLmain-tvOS";
productInstallPath = /usr/local/lib;
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productReference = F3CB963826B5E0A600B9C980 /* libSDLmain.a */;
productType = "com.apple.product-type.library.static";
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@ -7988,6 +8062,8 @@
projectDirPath = "";
projectRoot = "";
targets = (
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F3CB94BC26B5E0A600B9C980 /* SDLmain-tvOS */,
BECDF5FE0761BA81005FE872 /* Framework */,
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A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
@ -8114,6 +8190,20 @@
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@ -9973,6 +10063,22 @@
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@ -10425,6 +10531,54 @@
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SUPPORTED_PLATFORMS = "iphonesimulator iphoneos";
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@ -10554,6 +10708,24 @@
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