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audio: Several fixes to "simple" resampler (thanks, Vitaly!).
Fixes Bugzilla #3551.
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@ -196,31 +196,31 @@ SDL_ResampleAudioSimple(const int chans, const double rate_incr,
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float *last_sample, const float *inbuf,
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const int inbuflen, float *outbuf, const int outbuflen)
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{
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const int framelen = chans * sizeof (float);
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const int framelen = chans * (int)sizeof (float);
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const int total = (inbuflen / framelen);
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const int finalpos = total - chans;
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const int finalpos = (total * chans) - chans;
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const int dest_samples = (int)(((double)total) * rate_incr);
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const double src_incr = 1.0 / rate_incr;
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double idx = 0.0;
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float *dst = outbuf;
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int consumed = 0;
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float *target = (dst + (dest_samples * chans));
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double idx = 0.0;
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int i;
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SDL_assert((dest_samples * framelen) <= outbuflen);
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SDL_assert((inbuflen % framelen) == 0);
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while (consumed < total) {
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while(dst < target) {
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const int pos = ((int)idx) * chans;
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const float *src = &inbuf[(pos >= finalpos) ? finalpos : pos];
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SDL_assert(dst < (outbuf + (outbuflen / framelen)));
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for (i = 0; i < chans; i++) {
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const float val = *(src++);
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*(dst++) = (val + last_sample[i]) * 0.5f;
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last_sample[i] = val;
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}
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consumed = pos + chans;
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idx += src_incr;
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}
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return (int) ((dst - outbuf) * sizeof (float));
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return (int) ((dst - outbuf) * (int)sizeof(float));
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}
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