mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Fixed creating the rendering context on a specific device
This commit is contained in:
parent
9aa5b1d457
commit
3df586cef5
@ -44,7 +44,7 @@ using namespace Windows::Graphics::Display;
|
|||||||
#include <d3d11_1.h>
|
#include <d3d11_1.h>
|
||||||
|
|
||||||
|
|
||||||
#define SAFE_RELEASE(X) if ( (X) ) { IUnknown_Release( SDL_static_cast(IUnknown*, X ) ); X = NULL; }
|
#define SAFE_RELEASE(X) if ((X)) { IUnknown_Release(SDL_static_cast(IUnknown*, X)); X = NULL; }
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
@ -120,7 +120,10 @@ typedef struct
|
|||||||
/* Private renderer data */
|
/* Private renderer data */
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
|
void *hDXGIMod;
|
||||||
void *hD3D11Mod;
|
void *hD3D11Mod;
|
||||||
|
IDXGIFactory2 *dxgiFactory;
|
||||||
|
IDXGIAdapter *dxgiAdapter;
|
||||||
ID3D11Device1 *d3dDevice;
|
ID3D11Device1 *d3dDevice;
|
||||||
ID3D11DeviceContext1 *d3dContext;
|
ID3D11DeviceContext1 *d3dContext;
|
||||||
IDXGISwapChain1 *swapChain;
|
IDXGISwapChain1 *swapChain;
|
||||||
@ -985,6 +988,8 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
|
|||||||
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
|
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
|
||||||
|
|
||||||
if (data) {
|
if (data) {
|
||||||
|
SAFE_RELEASE(data->dxgiFactory);
|
||||||
|
SAFE_RELEASE(data->dxgiAdapter);
|
||||||
SAFE_RELEASE(data->d3dDevice);
|
SAFE_RELEASE(data->d3dDevice);
|
||||||
SAFE_RELEASE(data->d3dContext);
|
SAFE_RELEASE(data->d3dContext);
|
||||||
SAFE_RELEASE(data->swapChain);
|
SAFE_RELEASE(data->swapChain);
|
||||||
@ -1008,6 +1013,9 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
|
|||||||
if (data->hD3D11Mod) {
|
if (data->hD3D11Mod) {
|
||||||
SDL_UnloadObject(data->hD3D11Mod);
|
SDL_UnloadObject(data->hD3D11Mod);
|
||||||
}
|
}
|
||||||
|
if (data->hDXGIMod) {
|
||||||
|
SDL_UnloadObject(data->hDXGIMod);
|
||||||
|
}
|
||||||
SDL_free(data);
|
SDL_free(data);
|
||||||
}
|
}
|
||||||
SDL_free(renderer);
|
SDL_free(renderer);
|
||||||
@ -1050,15 +1058,32 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
|
|||||||
static HRESULT
|
static HRESULT
|
||||||
D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
|
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
|
||||||
|
PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
|
||||||
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
|
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
|
||||||
PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
|
PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
|
||||||
|
IDXGIAdapter *d3dAdapter = NULL;
|
||||||
ID3D11Device *d3dDevice = NULL;
|
ID3D11Device *d3dDevice = NULL;
|
||||||
ID3D11DeviceContext *d3dContext = NULL;
|
ID3D11DeviceContext *d3dContext = NULL;
|
||||||
|
IDXGIDevice1 *dxgiDevice = NULL;
|
||||||
HRESULT result = S_OK;
|
HRESULT result = S_OK;
|
||||||
|
|
||||||
#ifdef __WINRT__
|
#ifdef __WINRT__
|
||||||
|
CreateDXGIFactoryFunc = CreateDXGIFactory;
|
||||||
D3D11CreateDeviceFunc = D3D11CreateDevice;
|
D3D11CreateDeviceFunc = D3D11CreateDevice;
|
||||||
#else
|
#else
|
||||||
|
data->hDXGIMod = SDL_LoadObject("dxgi.dll");
|
||||||
|
if (!data->hDXGIMod) {
|
||||||
|
result = E_FAIL;
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
|
CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(data->hDXGIMod, "CreateDXGIFactory");
|
||||||
|
if (!CreateDXGIFactoryFunc) {
|
||||||
|
result = E_FAIL;
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
data->hD3D11Mod = SDL_LoadObject("d3d11.dll");
|
data->hD3D11Mod = SDL_LoadObject("d3d11.dll");
|
||||||
if (!data->hD3D11Mod) {
|
if (!data->hD3D11Mod) {
|
||||||
result = E_FAIL;
|
result = E_FAIL;
|
||||||
@ -1072,6 +1097,19 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
}
|
}
|
||||||
#endif /* __WINRT__ */
|
#endif /* __WINRT__ */
|
||||||
|
|
||||||
|
result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
|
||||||
|
if (FAILED(result)) {
|
||||||
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* FIXME: Should we use the default adapter? */
|
||||||
|
result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
|
||||||
|
if (FAILED(result)) {
|
||||||
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
/* This flag adds support for surfaces with a different color channel ordering
|
/* This flag adds support for surfaces with a different color channel ordering
|
||||||
* than the API default. It is required for compatibility with Direct2D.
|
* than the API default. It is required for compatibility with Direct2D.
|
||||||
*/
|
*/
|
||||||
@ -1101,8 +1139,8 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
|
|
||||||
/* Create the Direct3D 11 API device object and a corresponding context. */
|
/* Create the Direct3D 11 API device object and a corresponding context. */
|
||||||
result = D3D11CreateDeviceFunc(
|
result = D3D11CreateDeviceFunc(
|
||||||
NULL, /* Specify NULL to use the default adapter */
|
data->dxgiAdapter,
|
||||||
D3D_DRIVER_TYPE_HARDWARE,
|
D3D_DRIVER_TYPE_UNKNOWN,
|
||||||
NULL,
|
NULL,
|
||||||
creationFlags, /* Set set debug and Direct2D compatibility flags. */
|
creationFlags, /* Set set debug and Direct2D compatibility flags. */
|
||||||
featureLevels, /* List of feature levels this app can support. */
|
featureLevels, /* List of feature levels this app can support. */
|
||||||
@ -1129,6 +1167,21 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
|
||||||
|
if (FAILED(result)) {
|
||||||
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
|
||||||
|
* ensures that the application will only render after each VSync, minimizing power consumption.
|
||||||
|
*/
|
||||||
|
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
|
||||||
|
if (FAILED(result)) {
|
||||||
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
|
||||||
|
goto done;
|
||||||
|
}
|
||||||
|
|
||||||
/* Make note of the maximum texture size
|
/* Make note of the maximum texture size
|
||||||
* Max texture sizes are documented on MSDN, at:
|
* Max texture sizes are documented on MSDN, at:
|
||||||
* http://msdn.microsoft.com/en-us/library/windows/apps/ff476876.aspx
|
* http://msdn.microsoft.com/en-us/library/windows/apps/ff476876.aspx
|
||||||
@ -1232,10 +1285,10 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
constantBufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
constantBufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||||
constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||||
result = ID3D11Device_CreateBuffer(data->d3dDevice,
|
result = ID3D11Device_CreateBuffer(data->d3dDevice,
|
||||||
&constantBufferDesc,
|
&constantBufferDesc,
|
||||||
NULL,
|
NULL,
|
||||||
&data->vertexShaderConstants
|
&data->vertexShaderConstants
|
||||||
);
|
);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
|
||||||
goto done;
|
goto done;
|
||||||
@ -1275,25 +1328,25 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
/* Setup Direct3D rasterizer states */
|
/* Setup Direct3D rasterizer states */
|
||||||
D3D11_RASTERIZER_DESC rasterDesc;
|
D3D11_RASTERIZER_DESC rasterDesc;
|
||||||
SDL_zero(rasterDesc);
|
SDL_zero(rasterDesc);
|
||||||
rasterDesc.AntialiasedLineEnable = FALSE;
|
rasterDesc.AntialiasedLineEnable = FALSE;
|
||||||
rasterDesc.CullMode = D3D11_CULL_NONE;
|
rasterDesc.CullMode = D3D11_CULL_NONE;
|
||||||
rasterDesc.DepthBias = 0;
|
rasterDesc.DepthBias = 0;
|
||||||
rasterDesc.DepthBiasClamp = 0.0f;
|
rasterDesc.DepthBiasClamp = 0.0f;
|
||||||
rasterDesc.DepthClipEnable = TRUE;
|
rasterDesc.DepthClipEnable = TRUE;
|
||||||
rasterDesc.FillMode = D3D11_FILL_SOLID;
|
rasterDesc.FillMode = D3D11_FILL_SOLID;
|
||||||
rasterDesc.FrontCounterClockwise = FALSE;
|
rasterDesc.FrontCounterClockwise = FALSE;
|
||||||
rasterDesc.MultisampleEnable = FALSE;
|
rasterDesc.MultisampleEnable = FALSE;
|
||||||
rasterDesc.ScissorEnable = FALSE;
|
rasterDesc.ScissorEnable = FALSE;
|
||||||
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
||||||
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
|
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
|
|
||||||
rasterDesc.ScissorEnable = TRUE;
|
rasterDesc.ScissorEnable = TRUE;
|
||||||
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
|
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
|
||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
@ -1346,6 +1399,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||||||
done:
|
done:
|
||||||
SAFE_RELEASE(d3dDevice);
|
SAFE_RELEASE(d3dDevice);
|
||||||
SAFE_RELEASE(d3dContext);
|
SAFE_RELEASE(d3dContext);
|
||||||
|
SAFE_RELEASE(dxgiDevice);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1360,13 +1414,13 @@ static IUnknown *
|
|||||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
|
||||||
{
|
{
|
||||||
SDL_Window * sdlWindow = renderer->window;
|
SDL_Window * sdlWindow = renderer->window;
|
||||||
if ( ! renderer->window ) {
|
if (!renderer->window) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SysWMinfo sdlWindowInfo;
|
SDL_SysWMinfo sdlWindowInfo;
|
||||||
SDL_VERSION(&sdlWindowInfo.version);
|
SDL_VERSION(&sdlWindowInfo.version);
|
||||||
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
|
if (!SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo)) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1490,9 +1544,6 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
IUnknown *coreWindow = NULL;
|
IUnknown *coreWindow = NULL;
|
||||||
const BOOL usingXAML = FALSE;
|
const BOOL usingXAML = FALSE;
|
||||||
#endif
|
#endif
|
||||||
IDXGIDevice1 *dxgiDevice = NULL;
|
|
||||||
IDXGIAdapter *dxgiAdapter = NULL;
|
|
||||||
IDXGIFactory2 *dxgiFactory = NULL;
|
|
||||||
HRESULT result = S_OK;
|
HRESULT result = S_OK;
|
||||||
|
|
||||||
/* Create a swap chain using the same adapter as the existing Direct3D device. */
|
/* Create a swap chain using the same adapter as the existing Direct3D device. */
|
||||||
@ -1519,26 +1570,8 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
#endif
|
#endif
|
||||||
swapChainDesc.Flags = 0;
|
swapChainDesc.Flags = 0;
|
||||||
|
|
||||||
result = ID3D11Device_QueryInterface(data->d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
|
|
||||||
if (FAILED(result)) {
|
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
|
|
||||||
result = IDXGIDevice1_GetAdapter(dxgiDevice, &dxgiAdapter);
|
|
||||||
if (FAILED(result)) {
|
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::GetAdapter", result);
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
|
|
||||||
result = IDXGIAdapter_GetParent(dxgiAdapter, &IID_IDXGIFactory2, &dxgiFactory);
|
|
||||||
if (FAILED(result)) {
|
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter::GetParent", result);
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (coreWindow) {
|
if (coreWindow) {
|
||||||
result = IDXGIFactory2_CreateSwapChainForCoreWindow(dxgiFactory,
|
result = IDXGIFactory2_CreateSwapChainForCoreWindow(data->dxgiFactory,
|
||||||
(IUnknown *)data->d3dDevice,
|
(IUnknown *)data->d3dDevice,
|
||||||
coreWindow,
|
coreWindow,
|
||||||
&swapChainDesc,
|
&swapChainDesc,
|
||||||
@ -1550,7 +1583,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
goto done;
|
goto done;
|
||||||
}
|
}
|
||||||
} else if (usingXAML) {
|
} else if (usingXAML) {
|
||||||
result = IDXGIFactory2_CreateSwapChainForComposition(dxgiFactory,
|
result = IDXGIFactory2_CreateSwapChainForComposition(data->dxgiFactory,
|
||||||
(IUnknown *)data->d3dDevice,
|
(IUnknown *)data->d3dDevice,
|
||||||
&swapChainDesc,
|
&swapChainDesc,
|
||||||
NULL,
|
NULL,
|
||||||
@ -1564,7 +1597,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
result = WINRT_GlobalSwapChainBackgroundPanelNative->SetSwapChain(data->swapChain);
|
result = WINRT_GlobalSwapChainBackgroundPanelNative->SetSwapChain(data->swapChain);
|
||||||
if (FAILED(result)) {
|
if (FAILED(result)) {
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result);
|
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result);
|
||||||
return result;
|
goto done;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
|
SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
|
||||||
@ -1576,7 +1609,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
SDL_VERSION(&windowinfo.version);
|
SDL_VERSION(&windowinfo.version);
|
||||||
SDL_GetWindowWMInfo(renderer->window, &windowinfo);
|
SDL_GetWindowWMInfo(renderer->window, &windowinfo);
|
||||||
|
|
||||||
result = IDXGIFactory2_CreateSwapChainForHwnd(dxgiFactory,
|
result = IDXGIFactory2_CreateSwapChainForHwnd(data->dxgiFactory,
|
||||||
(IUnknown *)data->d3dDevice,
|
(IUnknown *)data->d3dDevice,
|
||||||
windowinfo.info.win.window,
|
windowinfo.info.win.window,
|
||||||
&swapChainDesc,
|
&swapChainDesc,
|
||||||
@ -1591,20 +1624,8 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
|
|||||||
}
|
}
|
||||||
data->swapEffect = swapChainDesc.SwapEffect;
|
data->swapEffect = swapChainDesc.SwapEffect;
|
||||||
|
|
||||||
/* Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
|
|
||||||
* ensures that the application will only render after each VSync, minimizing power consumption.
|
|
||||||
*/
|
|
||||||
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
|
|
||||||
if (FAILED(result)) {
|
|
||||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
|
|
||||||
goto done;
|
|
||||||
}
|
|
||||||
|
|
||||||
done:
|
done:
|
||||||
SAFE_RELEASE(coreWindow);
|
SAFE_RELEASE(coreWindow);
|
||||||
SAFE_RELEASE(dxgiDevice);
|
|
||||||
SAFE_RELEASE(dxgiAdapter);
|
|
||||||
SAFE_RELEASE(dxgiFactory);
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user