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Added notes about the pad lights on the PS5 controller
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@ -102,7 +102,7 @@ typedef struct
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Uint8 rgucUnknown3[2];
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Uint8 ucLedAnim;
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Uint8 ucLedBrightness;
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Uint8 ucLedToggles;
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Uint8 ucPadLights;
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Uint8 ucLedRed;
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Uint8 ucLedGreen;
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Uint8 ucLedBlue;
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@ -215,8 +215,9 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device)
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}
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effects = (DS5EffectsState_t *)&data[offset];
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effects->ucEnableBits1 = 0x03; /* Enable left/right rumble */
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effects->ucEnableBits2 = 0x04; /* Enable LED color */
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effects->ucEnableBits1 |= 0x03; /* Enable left/right rumble */
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effects->ucEnableBits2 |= 0x04; /* Enable LED color */
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effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
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effects->ucRumbleLeft = ctx->rumble_left;
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effects->ucRumbleRight = ctx->rumble_right;
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@ -229,6 +230,7 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device)
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} else {
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SetLedsForPlayerIndex(effects, ctx->player_index);
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}
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effects->ucPadLights = 0x00; /* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
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if (ctx->is_bluetooth) {
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/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
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