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Vita: remove unused variable and allow Razor perf analysis
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656eb7df35
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@ -38,6 +38,12 @@
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#include <psp2/common_dialog.h>
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#include <psp2/common_dialog.h>
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/* #define DEBUG_RAZOR */
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#if DEBUG_RAZOR
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#include <psp2/sysmodule.h>
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#endif
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static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags);
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static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags);
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static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
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static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
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@ -253,6 +259,11 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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data->displayData.wait_vblank = SDL_FALSE;
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data->displayData.wait_vblank = SDL_FALSE;
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}
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}
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#if DEBUG_RAZOR
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sceSysmoduleLoadModule( SCE_SYSMODULE_RAZOR_HUD );
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sceSysmoduleLoadModule( SCE_SYSMODULE_RAZOR_CAPTURE );
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#endif
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if (gxm_init(renderer) != 0)
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if (gxm_init(renderer) != 0)
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{
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{
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return NULL;
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return NULL;
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@ -806,10 +817,8 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
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}
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}
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
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const SDL_Rect *viewport = &data->drawstate.viewport;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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const SDL_Rect *rect = &data->drawstate.cliprect;
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set_clip_rectangle(data, rect->x, rect->y,
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set_clip_rectangle(data, rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
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rect->x + rect->w, rect->y + rect->h);
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data->drawstate.cliprect_dirty = SDL_FALSE;
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data->drawstate.cliprect_dirty = SDL_FALSE;
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}
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}
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@ -1113,6 +1122,12 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
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sceCommonDialogUpdate(&updateParam);
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sceCommonDialogUpdate(&updateParam);
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#if DEBUG_RAZOR
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sceGxmPadHeartbeat(
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(const SceGxmColorSurface *)&data->displaySurface[data->backBufferIndex],
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(SceGxmSyncObject *)data->displayBufferSync[data->backBufferIndex]
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);
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#endif
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sceGxmDisplayQueueAddEntry(
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sceGxmDisplayQueueAddEntry(
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data->displayBufferSync[data->frontBufferIndex], // OLD fb
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data->displayBufferSync[data->frontBufferIndex], // OLD fb
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