Vita: remove unused variable and allow Razor perf analysis

This commit is contained in:
Ivan Epifanov 2021-06-23 14:57:04 +03:00 committed by Sam Lantinga
parent 656eb7df35
commit 3b6e999244

View File

@ -38,6 +38,12 @@
#include <psp2/common_dialog.h> #include <psp2/common_dialog.h>
/* #define DEBUG_RAZOR */
#if DEBUG_RAZOR
#include <psp2/sysmodule.h>
#endif
static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags); static SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags);
static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event); static void VITA_GXM_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event);
@ -253,6 +259,11 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
data->displayData.wait_vblank = SDL_FALSE; data->displayData.wait_vblank = SDL_FALSE;
} }
#if DEBUG_RAZOR
sceSysmoduleLoadModule( SCE_SYSMODULE_RAZOR_HUD );
sceSysmoduleLoadModule( SCE_SYSMODULE_RAZOR_CAPTURE );
#endif
if (gxm_init(renderer) != 0) if (gxm_init(renderer) != 0)
{ {
return NULL; return NULL;
@ -806,10 +817,8 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
} }
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect; const SDL_Rect *rect = &data->drawstate.cliprect;
set_clip_rectangle(data, rect->x, rect->y, set_clip_rectangle(data, rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
rect->x + rect->w, rect->y + rect->h);
data->drawstate.cliprect_dirty = SDL_FALSE; data->drawstate.cliprect_dirty = SDL_FALSE;
} }
@ -1113,6 +1122,12 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
sceCommonDialogUpdate(&updateParam); sceCommonDialogUpdate(&updateParam);
#if DEBUG_RAZOR
sceGxmPadHeartbeat(
(const SceGxmColorSurface *)&data->displaySurface[data->backBufferIndex],
(SceGxmSyncObject *)data->displayBufferSync[data->backBufferIndex]
);
#endif
sceGxmDisplayQueueAddEntry( sceGxmDisplayQueueAddEntry(
data->displayBufferSync[data->frontBufferIndex], // OLD fb data->displayBufferSync[data->frontBufferIndex], // OLD fb