Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers

C.W. Betts

As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
This commit is contained in:
Sam Lantinga 2020-11-23 21:03:43 -08:00
parent 62e39b5fa7
commit 38ab8bf74b

View File

@ -208,7 +208,7 @@
#endif #endif
/* Metal only supported on 64-bit architectures with 10.11+ */ /* Metal only supported on 64-bit architectures with 10.11+ */
#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) #if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_PLATFORM_SUPPORTS_METAL 1 #define SDL_PLATFORM_SUPPORTS_METAL 1
#else #else
#define SDL_PLATFORM_SUPPORTS_METAL 0 #define SDL_PLATFORM_SUPPORTS_METAL 0