mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
audio: Improvements in channel conversion code.
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35166609d5
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38854e0333
@ -31,7 +31,7 @@
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/* Effectively mix right and left channels into a single channel */
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static void SDLCALL
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SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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@ -51,20 +51,22 @@ SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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/* Discard top 4 channels */
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/* Convert from 5.1 to stereo. Average left and right, discard subwoofer. */
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static void SDLCALL
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SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i;
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LOG_DEBUG_CONVERT("6 channels", "stereo");
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LOG_DEBUG_CONVERT("5.1", "stereo");
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SDL_assert(format == AUDIO_F32SYS);
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/* this assumes FL+FR+FC+subwoof+BL+BR layout. */
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for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 2) {
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dst[0] = src[0];
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dst[1] = src[1];
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const double front_center = (double) src[2];
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dst[0] = (float) ((src[0] + front_center + src[4]) / 3.0); /* left */
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dst[1] = (float) ((src[1] + front_center + src[5]) / 3.0); /* right */
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}
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cvt->len_cvt /= 3;
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@ -74,22 +76,25 @@ SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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/* Discard top 2 channels of 6 */
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/* Convert from 5.1 to quad */
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static void SDLCALL
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SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_Convert51ToQuad(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i;
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LOG_DEBUG_CONVERT("6 channels", "quad");
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LOG_DEBUG_CONVERT("5.1", "quad");
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SDL_assert(format == AUDIO_F32SYS);
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/* assumes quad is FL+FR+BL+BR layout and 5.1 is FL+FR+FC+subwoof+BL+BR */
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for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 4) {
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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dst[3] = src[3];
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/* FIXME: this is a good candidate for SIMD. */
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const double front_center = (double) src[2];
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dst[0] = (float) ((src[0] + front_center) * 0.5); /* FL */
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dst[1] = (float) ((src[1] + front_center) * 0.5); /* FR */
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dst[2] = (float) ((src[4] + front_center) * 0.5); /* BL */
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dst[3] = (float) ((src[5] + front_center) * 0.5); /* BR */
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}
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cvt->len_cvt /= 6;
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@ -99,9 +104,10 @@ SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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}
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/* Duplicate a mono channel to both stereo channels */
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static void SDLCALL
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SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_ConvertMonoToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) (cvt->buf + cvt->len_cvt);
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float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
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@ -125,7 +131,7 @@ SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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/* Duplicate a stereo channel to a pseudo-5.1 stream */
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static void SDLCALL
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SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_ConvertStereoTo51(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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int i;
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float lf, rf, ce;
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@ -140,12 +146,13 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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src -= 2;
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lf = src[0];
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rf = src[1];
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ce = (lf * 0.5f) + (rf * 0.5f);
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = lf - ce;
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dst[3] = rf - ce;
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dst[4] = dst[5] = ce;
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ce = (lf + rf) * 0.5f;
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dst[0] = lf + (lf - ce); /* FL */
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dst[1] = rf + (rf - ce); /* FR */
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dst[2] = ce; /* FC */
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dst[3] = ce; /* !!! FIXME: wrong! This is the subwoofer. */
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dst[4] = lf; /* BL */
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dst[5] = rf; /* BR */
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}
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cvt->len_cvt *= 3;
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@ -157,11 +164,11 @@ SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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/* Duplicate a stereo channel to a pseudo-4.0 stream */
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static void SDLCALL
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SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_ConvertStereoToQuad(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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const float *src = (const float *) (cvt->buf + cvt->len_cvt);
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float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
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float lf, rf, ce;
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float lf, rf;
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int i;
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LOG_DEBUG_CONVERT("stereo", "quad");
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@ -172,11 +179,10 @@ SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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src -= 2;
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lf = src[0];
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rf = src[1];
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ce = (lf / 2) + (rf / 2);
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = lf - ce;
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dst[3] = rf - ce;
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dst[0] = lf; /* FL */
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dst[1] = rf; /* FR */
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dst[2] = lf; /* BL */
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dst[3] = rf; /* BR */
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}
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cvt->len_cvt *= 2;
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@ -536,36 +542,36 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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/* Channel conversion */
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if (src_channels != dst_channels) {
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if ((src_channels == 1) && (dst_channels > 1)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereo;
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cvt->filters[cvt->filter_index++] = SDL_ConvertMonoToStereo;
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cvt->len_mult *= 2;
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src_channels = 2;
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cvt->len_ratio *= 2;
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}
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if ((src_channels == 2) && (dst_channels == 6)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertSurround;
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereoTo51;
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src_channels = 6;
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cvt->len_mult *= 3;
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cvt->len_ratio *= 3;
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}
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if ((src_channels == 2) && (dst_channels == 4)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertSurround_4;
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereoToQuad;
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src_channels = 4;
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cvt->len_mult *= 2;
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cvt->len_ratio *= 2;
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}
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while ((src_channels * 2) <= dst_channels) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereo;
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cvt->filters[cvt->filter_index++] = SDL_ConvertMonoToStereo;
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cvt->len_mult *= 2;
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src_channels *= 2;
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cvt->len_ratio *= 2;
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}
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if ((src_channels == 6) && (dst_channels <= 2)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertStrip;
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cvt->filters[cvt->filter_index++] = SDL_Convert51ToStereo;
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src_channels = 2;
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cvt->len_ratio /= 3;
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}
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if ((src_channels == 6) && (dst_channels == 4)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertStrip_2;
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cvt->filters[cvt->filter_index++] = SDL_Convert51ToQuad;
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src_channels = 4;
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cvt->len_ratio /= 2;
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}
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@ -575,7 +581,7 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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*/
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while (((src_channels % 2) == 0) &&
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((src_channels / 2) >= dst_channels)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertMono;
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereoToMono;
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src_channels /= 2;
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cvt->len_ratio /= 2;
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}
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@ -20,6 +20,7 @@ main(int argc, char **argv)
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Uint32 len = 0;
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Uint8 *data = NULL;
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int cvtfreq = 0;
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int cvtchans = 0;
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int bitsize = 0;
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int blockalign = 0;
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int avgbytes = 0;
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@ -28,12 +29,13 @@ main(int argc, char **argv)
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (argc != 4) {
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SDL_Log("USAGE: %s in.wav out.wav newfreq\n", argv[0]);
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if (argc != 5) {
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SDL_Log("USAGE: %s in.wav out.wav newfreq newchans\n", argv[0]);
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return 1;
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}
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cvtfreq = SDL_atoi(argv[3]);
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cvtchans = SDL_atoi(argv[4]);
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if (SDL_Init(SDL_INIT_AUDIO) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
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@ -47,7 +49,7 @@ main(int argc, char **argv)
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}
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if (SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
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spec.format, spec.channels, cvtfreq) == -1) {
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spec.format, cvtchans, cvtfreq) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
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SDL_FreeWAV(data);
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SDL_Quit();
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@ -83,7 +85,7 @@ main(int argc, char **argv)
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}
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bitsize = SDL_AUDIO_BITSIZE(spec.format);
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blockalign = (bitsize / 8) * spec.channels;
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blockalign = (bitsize / 8) * cvtchans;
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avgbytes = cvtfreq * blockalign;
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SDL_WriteLE32(io, 0x46464952); /* RIFF */
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@ -92,7 +94,7 @@ main(int argc, char **argv)
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SDL_WriteLE32(io, 0x20746D66); /* fmt */
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SDL_WriteLE32(io, 16); /* chunk size */
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SDL_WriteLE16(io, 1); /* uncompressed */
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SDL_WriteLE16(io, spec.channels); /* channels */
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SDL_WriteLE16(io, cvtchans); /* channels */
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SDL_WriteLE32(io, cvtfreq); /* sample rate */
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SDL_WriteLE32(io, avgbytes); /* average bytes per second */
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SDL_WriteLE16(io, blockalign); /* block align */
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