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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed a few compiler warnings.
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parent
4aa9e36983
commit
3761b5f60b
@ -598,7 +598,7 @@ SDL_RunAudio(void *devicep)
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/* if this fails...oh well. We'll play silence here. */
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SDL_AudioStreamPut(device->stream, stream, stream_len);
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while (SDL_AudioStreamAvailable(device->stream) >= device->spec.size) {
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while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
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stream = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
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if (stream == NULL) {
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SDL_AudioStreamClear(device->stream);
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@ -701,7 +701,7 @@ SDL_CaptureAudio(void *devicep)
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/* if this fails...oh well. */
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SDL_AudioStreamPut(device->stream, stream, stream_len);
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while (SDL_AudioStreamAvailable(device->stream) >= device->callbackspec.size) {
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while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
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const int got = SDL_AudioStreamGet(device->stream, device->callbackspec.size, device->fake_stream, device->fake_stream_len);
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SDL_assert((got < 0) || (got == device->callbackspec.size));
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if (got != device->callbackspec.size) {
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@ -729,7 +729,7 @@ ResampleAudioStream(SDL_AudioStream *stream, const float *inbuf, const int inbuf
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stream->resampler_state[i] = last_sample[i];
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}
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return (dst - outbuf) * sizeof (float);
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return (int) ((dst - outbuf) * sizeof (float));
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}
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static Uint8 *
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@ -844,7 +844,7 @@ SDL_AudioStreamGet(SDL_AudioStream *stream, Uint32 len, void *buf, const Uint32
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return SDL_SetError("Can't request partial sample frames");
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}
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return SDL_ReadFromDataQueue(stream->queue, buf, buflen);
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return (int) SDL_ReadFromDataQueue(stream->queue, buf, buflen);
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}
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/* number of converted/resampled bytes available */
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