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Mac: Fix cast warning.
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@ -344,7 +344,7 @@ Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
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pool = [[NSAutoreleasePool alloc] init];
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SDLOpenGLContext* nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext();
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SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
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[nscontext flushBuffer];
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[nscontext updateIfNeeded];
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