Parameterized the All (target platform) build target scripts so they can be used in other projects

This commit is contained in:
Sam Lantinga 2017-12-12 21:59:39 -08:00
parent 18577a70dd
commit 35a2eed3c1

View File

@ -1308,7 +1308,7 @@
dependencies = (
);
name = "libSDL-tvOS";
productName = "libSDL-tv";
productName = "libSDL-tvOS";
productReference = FAB598141BB5C1B100BE72C5 /* libSDL2.a */;
productType = "com.apple.product-type.library.static";
};
@ -1394,12 +1394,12 @@
inputPaths = (
);
outputPaths = (
"${TARGET_BUILD_DIR}/../ios/release/libSDL2.a",
"${TARGET_BUILD_DIR}/../ios/debug/libSDL2.a",
output/iOS/debug/libSDL2.a,
output/iOS/release/libSDL2.a,
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "xcodebuild -target \"libSDL-iOS\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-iOS\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-iOS\" -configuration Release -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-iOS\" -configuration Debug -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p ${TARGET_BUILD_DIR}/../ios/release\nmkdir -p ${TARGET_BUILD_DIR}/../ios/debug\n\n# combine lib files for various platforms into one\nlipo -create \"${TARGET_BUILD_DIR}/../Release-iphoneos/libSDL2.a\" \"${TARGET_BUILD_DIR}/../Release-iphonesimulator/libSDL2.a\" -output \"${TARGET_BUILD_DIR}/../ios/release/libSDL2.a\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-iphoneos/libSDL2.a\" \"${TARGET_BUILD_DIR}/../Debug-iphonesimulator/libSDL2.a\" -output \"${TARGET_BUILD_DIR}/../ios/debug/libSDL2.a\"\n";
shellScript = "TARGET=libSDL-iOS\nOUTPUT=libSDL2.a\n\nxcodebuild -target \"$TARGET\" -configuration Debug -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" -configuration Release -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p output/iOS/debug\nmkdir -p output/iOS/release\n\n# combine lib files for various platforms into one\necho \"Creating output/iOS/debug/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-iphoneos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Debug-iphonesimulator/$OUTPUT\" -output \"output/iOS/debug/$OUTPUT\"\necho \"Creating output/iOS/release/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Release-iphoneos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Release-iphonesimulator/$OUTPUT\" -output \"output/iOS/release/$OUTPUT\"\n";
};
C14357731F4C4F2A000B792B /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;
@ -1409,12 +1409,12 @@
inputPaths = (
);
outputPaths = (
"${TARGET_BUILD_DIR}/../tvos/release/libSDL2.a",
"${TARGET_BUILD_DIR}/../tvos/debug/libSDL2.a",
output/tvOS/debug/libSDL2.a,
output/tvOS/release/libSDL2.a,
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "xcodebuild -target \"libSDL-tvOS\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-tvOS\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-tvOS\" -configuration Release -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"libSDL-tvOS\" -configuration Debug -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p ${TARGET_BUILD_DIR}/../tvos/release\nmkdir -p ${TARGET_BUILD_DIR}/../tvos/debug\n\n# combine lib files for various platforms into one\nlipo -create \"${TARGET_BUILD_DIR}/../Release-appletvos/libSDL2.a\" \"${TARGET_BUILD_DIR}/../Release-appletvsimulator/libSDL2.a\" -output \"${TARGET_BUILD_DIR}/../tvos/release/libSDL2.a\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-appletvos/libSDL2.a\" \"${TARGET_BUILD_DIR}/../Debug-appletvsimulator/libSDL2.a\" -output \"${TARGET_BUILD_DIR}/../tvos/debug/libSDL2.a\"\n";
shellScript = "TARGET=libSDL-tvOS\nOUTPUT=libSDL2.a\n\nxcodebuild -target \"$TARGET\" -configuration Debug -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" -configuration Release -sdk appletvsimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Debug -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\nxcodebuild -target \"$TARGET\" ONLY_ACTIVE_ARCH=NO -configuration Release -sdk appletvos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" clean build\n\n# make output folders\nmkdir -p output/tvOS/debug\nmkdir -p output/tvOS/release\n\n# combine lib files for various platforms into one\necho \"Creating output/tvOS/debug/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Debug-appletvos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Debug-appletvsimulator/$OUTPUT\" -output \"output/tvOS/debug/$OUTPUT\"\necho \"Creating output/tvOS/release/$OUTPUT\"\nlipo -create \"${TARGET_BUILD_DIR}/../Release-appletvos/$OUTPUT\" \"${TARGET_BUILD_DIR}/../Release-appletvsimulator/$OUTPUT\" -output \"output/tvOS/release/$OUTPUT\"\n";
};
/* End PBXShellScriptBuildPhase section */