mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed initializing the Nyko and EVORETRO GameCube adaptors
This requires root on most Linux distributions, as we have to directly send USB messages to the devices to enable input reports.
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@ -955,6 +955,57 @@ HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *device)
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return wrapper->backend->hid_error(wrapper->device);
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return wrapper->backend->hid_error(wrapper->device);
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}
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}
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/* This is needed to enable input for Nyko and EVORETRO GameCube adaptors */
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void SDL_EnableGameCubeAdaptors(void)
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{
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#ifdef SDL_LIBUSB_DYNAMIC
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libusb_context *usb_context = NULL;
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libusb_device **devs = NULL;
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libusb_device_handle *handle = NULL;
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struct libusb_device_descriptor desc;
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ssize_t i, num_devs;
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int kernel_detached = 0;
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if (libusb_init(&usb_context) == 0) {
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num_devs = libusb_get_device_list(usb_context, &devs);
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for (i = 0; i < num_devs; ++i) {
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if (libusb_get_device_descriptor(devs[i], &desc) != 0) {
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continue;
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}
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if (desc.idVendor != 0x057e || desc.idProduct != 0x0337) {
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continue;
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}
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if (libusb_open(devs[i], &handle) != 0) {
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continue;
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}
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if (libusb_kernel_driver_active(handle, 0)) {
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if (libusb_detach_kernel_driver(handle, 0) == 0) {
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kernel_detached = 1;
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}
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}
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if (libusb_claim_interface(handle, 0) == 0) {
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libusb_control_transfer(handle, 0x21, 11, 0x0001, 0, NULL, 0, 1000);
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libusb_release_interface(handle, 0);
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}
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if (kernel_detached) {
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libusb_attach_kernel_driver(handle, 0);
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}
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libusb_close(handle);
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}
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libusb_free_device_list(devs, 1);
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libusb_exit(usb_context);
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}
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#endif /* SDL_LIBUSB_DYNAMIC */
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}
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#endif /* SDL_JOYSTICK_HIDAPI */
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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28
src/hidapi/SDL_hidapi.h
Normal file
28
src/hidapi/SDL_hidapi.h
Normal file
@ -0,0 +1,28 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifdef SDL_JOYSTICK_HIDAPI
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extern void SDL_EnableGameCubeAdaptors(void);
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#endif /* SDL_JOYSTICK_HIDAPI */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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@ -32,6 +32,7 @@
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#include "../SDL_sysjoystick.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "SDL_hidapi_rumble.h"
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#include "../../hidapi/SDL_hidapi.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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@ -129,6 +130,8 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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Uint8 initMagic = 0x13;
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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Uint8 rumbleMagic = 0x11;
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SDL_EnableGameCubeAdaptors();
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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if (!ctx) {
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SDL_OutOfMemory();
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SDL_OutOfMemory();
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