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Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
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@ -200,8 +200,7 @@ SDL_SYS_JoystickInit(void)
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/* Check if gamepad is supported by browser */
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/* Check if gamepad is supported by browser */
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if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
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if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
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SDL_SetError("Gamepads not supported");
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return SDL_SetError("Gamepads not supported");
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return -1;
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}
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}
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/* handle already connected gamepads */
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/* handle already connected gamepads */
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@ -222,8 +221,7 @@ SDL_SYS_JoystickInit(void)
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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SDL_SYS_JoystickQuit();
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SDL_SYS_JoystickQuit();
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SDL_SetError("Could not set gamepad connect callback");
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return SDL_SetError("Could not set gamepad connect callback");
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return -1;
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}
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}
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retval = emscripten_set_gamepaddisconnected_callback(NULL,
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retval = emscripten_set_gamepaddisconnected_callback(NULL,
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@ -231,8 +229,7 @@ SDL_SYS_JoystickInit(void)
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Emscripten_JoyStickDisconnected);
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Emscripten_JoyStickDisconnected);
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
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SDL_SYS_JoystickQuit();
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SDL_SYS_JoystickQuit();
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SDL_SetError("Could not set gamepad disconnect callback");
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return SDL_SetError("Could not set gamepad disconnect callback");
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return -1;
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}
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}
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return 0;
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return 0;
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