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WinRT: Fixed typo in README.
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@ -81,7 +81,7 @@ Here is a rough list of what works, and what doens't:
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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* keyboard input. Most of WinRT's documented virtual keys are supported, as
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well as many keys with documented hardware scancodes. Converting
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well as many keys with documented hardware scancodes. Converting
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SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
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SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
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(MapVirualKey()) in Microsoft's Windows Store / UWP APIs.
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(MapVirtualKey()) in Microsoft's Windows Store / UWP APIs.
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* SDLmain. WinRT uses a different signature for each app's main() function.
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* SDLmain. WinRT uses a different signature for each app's main() function.
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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(in `SDL\src\main\winrt\`) directly in order for their C-style main()
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