WinRT: Fixed typo in README.

This commit is contained in:
Philipp Wiesemann 2017-01-22 22:15:24 +01:00
parent 63e83a3127
commit 330f2911c2

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@ -81,7 +81,7 @@ Here is a rough list of what works, and what doens't:
* keyboard input. Most of WinRT's documented virtual keys are supported, as * keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes. Converting well as many keys with documented hardware scancodes. Converting
SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
(MapVirualKey()) in Microsoft's Windows Store / UWP APIs. (MapVirtualKey()) in Microsoft's Windows Store / UWP APIs.
* SDLmain. WinRT uses a different signature for each app's main() function. * SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main() (in `SDL\src\main\winrt\`) directly in order for their C-style main()