mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
First pass at Windows sensor implementation
This commit is contained in:
parent
6e6b517789
commit
3180ba81af
@ -1417,6 +1417,13 @@ elseif(WINDOWS)
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set(HAVE_SDL_THREADS TRUE)
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endif()
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if(SDL_SENSOR)
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set(SDL_SENSOR_WINDOWS 1)
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set(HAVE_SDL_SENSORS TRUE)
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file(GLOB WINDOWS_SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WINDOWS_SENSOR_SOURCES})
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endif()
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if(SDL_POWER)
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set(SDL_POWER_WINDOWS 1)
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set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
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@ -52,6 +52,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvul
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -260,6 +262,14 @@ Global
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{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|Win32.Build.0 = Release|Win32
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{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.ActiveCfg = Release|x64
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{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Release|x64.Build.0 = Release|x64
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.ActiveCfg = Debug|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|Win32.Build.0 = Debug|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.ActiveCfg = Debug|x64
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Debug|x64.Build.0 = Debug|x64
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.ActiveCfg = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -287,5 +297,6 @@ Global
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{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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EndGlobalSection
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EndGlobal
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@ -352,6 +352,7 @@
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<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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@ -487,6 +488,7 @@
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<ClCompile Include="..\..\src\SDL_log.c" />
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<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
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<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
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<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
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@ -326,6 +326,7 @@
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<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
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<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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@ -482,6 +483,7 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
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<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
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<ClCompile Include="..\..\src\sensor\windows\SDL_windowssensor.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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199
VisualC/tests/testsensor/testsensor.vcxproj
Normal file
199
VisualC/tests/testsensor/testsensor.vcxproj
Normal file
@ -0,0 +1,199 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}</ProjectGuid>
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<RootNamespace>testsensor</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Debug/testsensor.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Debug/testsensor.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>.\Release/testsensor.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>X64</TargetEnvironment>
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<TypeLibraryName>.\Release/testsensor.tlb</TypeLibraryName>
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</Midl>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\SDL\SDL.vcxproj">
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<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
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<Private>false</Private>
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<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
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<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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<Private>false</Private>
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||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
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<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
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||||
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<ItemGroup>
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<ClCompile Include="..\..\..\test\testsensor.c" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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||||
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</Project>
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10
configure
vendored
10
configure
vendored
@ -25018,6 +25018,15 @@ $as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
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have_haptic=yes
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fi
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fi
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# Set up files for the sensor library
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if test x$enable_sensor = xyes; then
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$as_echo "#define SDL_SENSOR_WINDOWS 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/sensor/windows/*.c"
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have_sensor=yes
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fi
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# Set up files for the power library
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if test x$enable_power = xyes; then
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$as_echo "#define SDL_POWER_WINDOWS 1" >>confdefs.h
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@ -25025,6 +25034,7 @@ $as_echo "#define SDL_POWER_WINDOWS 1" >>confdefs.h
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SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
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have_power=yes
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fi
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# Set up files for the filesystem library
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if test x$enable_filesystem = xyes; then
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$as_echo "#define SDL_FILESYSTEM_WINDOWS 1" >>confdefs.h
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@ -3739,11 +3739,19 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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have_haptic=yes
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fi
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fi
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# Set up files for the sensor library
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if test x$enable_sensor = xyes; then
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AC_DEFINE(SDL_SENSOR_WINDOWS, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/sensor/windows/*.c"
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have_sensor=yes
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fi
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# Set up files for the power library
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if test x$enable_power = xyes; then
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AC_DEFINE(SDL_POWER_WINDOWS, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
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have_power=yes
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fi
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# Set up files for the filesystem library
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if test x$enable_filesystem = xyes; then
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AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ])
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SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
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@ -201,8 +201,8 @@ typedef unsigned int uintptr_t;
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#define SDL_HAPTIC_DINPUT 1
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#define SDL_HAPTIC_XINPUT 1
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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/* Enable the sensor driver */
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#define SDL_SENSOR_WINDOWS 1
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/* Enable various shared object loading systems */
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#define SDL_LOADSO_WINDOWS 1
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@ -121,6 +121,19 @@ typedef enum
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/* Function prototypes */
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/**
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* Locking for multi-threaded access to the sensor API
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*
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* If you are using the sensor API or handling events from multiple threads
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* you should use these locking functions to protect access to the sensors.
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*
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* In particular, you are guaranteed that the sensor list won't change, so
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* the API functions that take a sensor index will be valid, and sensor
|
||||
* events will not be delivered.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockSensors(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSensors(void);
|
||||
|
||||
/**
|
||||
* \brief Count the number of sensors attached to the system right now
|
||||
*/
|
||||
|
@ -757,3 +757,5 @@
|
||||
#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
|
||||
#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
|
||||
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
|
||||
#define SDL_LockSensors SDL_LockSensors_REAL
|
||||
#define SDL_UnlockSensors SDL_UnlockSensors_REAL
|
||||
|
@ -816,3 +816,5 @@ SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualAxis,(SDL_Joystick *a, int b, Sint16 c
|
||||
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_JoystickSetVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_LockSensors,(void),(),)
|
||||
SDL_DYNAPI_PROC(void,SDL_UnlockSensors,(void),(),)
|
||||
|
@ -39,6 +39,9 @@ static SDL_SensorDriver *SDL_sensor_drivers[] = {
|
||||
#ifdef SDL_SENSOR_COREMOTION
|
||||
&SDL_COREMOTION_SensorDriver,
|
||||
#endif
|
||||
#ifdef SDL_SENSOR_WINDOWS
|
||||
&SDL_WINDOWS_SensorDriver,
|
||||
#endif
|
||||
#if defined(SDL_SENSOR_DUMMY) || defined(SDL_SENSOR_DISABLED)
|
||||
&SDL_DUMMY_SensorDriver
|
||||
#endif
|
||||
@ -48,7 +51,7 @@ static SDL_bool SDL_updating_sensor = SDL_FALSE;
|
||||
static SDL_mutex *SDL_sensor_lock = NULL; /* This needs to support recursive locks */
|
||||
static SDL_atomic_t SDL_next_sensor_instance_id;
|
||||
|
||||
static void
|
||||
void
|
||||
SDL_LockSensors(void)
|
||||
{
|
||||
if (SDL_sensor_lock) {
|
||||
@ -56,7 +59,7 @@ SDL_LockSensors(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
void
|
||||
SDL_UnlockSensors(void)
|
||||
{
|
||||
if (SDL_sensor_lock) {
|
||||
|
@ -98,8 +98,9 @@ typedef struct _SDL_SensorDriver
|
||||
/* The available sensor drivers */
|
||||
extern SDL_SensorDriver SDL_ANDROID_SensorDriver;
|
||||
extern SDL_SensorDriver SDL_COREMOTION_SensorDriver;
|
||||
extern SDL_SensorDriver SDL_WINDOWS_SensorDriver;
|
||||
extern SDL_SensorDriver SDL_DUMMY_SensorDriver;
|
||||
|
||||
#endif /* SDL_syssensor_c_h_ */
|
||||
#endif /* SDL_syssensor_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
@ -18,6 +18,7 @@
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
|
@ -18,6 +18,7 @@
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
|
480
src/sensor/windows/SDL_windowssensor.c
Normal file
480
src/sensor/windows/SDL_windowssensor.c
Normal file
@ -0,0 +1,480 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#if defined(SDL_SENSOR_WINDOWS)
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_windowssensor.h"
|
||||
#include "../SDL_syssensor.h"
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
#define COBJMACROS
|
||||
#include <InitGuid.h>
|
||||
#include <SensorsApi.h>
|
||||
#include <Sensors.h>
|
||||
|
||||
DEFINE_GUID(CLSID_SensorManager, 0x77A1C827, 0xFCD2, 0x4689, 0x89, 0x15, 0x9D, 0x61, 0x3C, 0xC5, 0xFA, 0x3E);
|
||||
DEFINE_GUID(IID_SensorManager, 0xBD77DB67, 0x45A8, 0x42DC, 0x8D, 0x00, 0x6D, 0xCF, 0x15, 0xF8, 0x37, 0x7A);
|
||||
DEFINE_GUID(IID_SensorManagerEvents, 0x9B3B0B86, 0x266A, 0x4AAD, 0xB2, 0x1F, 0xFD, 0xE5, 0x50, 0x10, 0x01, 0xB7);
|
||||
DEFINE_GUID(IID_SensorEvents, 0x5D8DCC91, 0x4641, 0x47E7, 0xB7, 0xC3, 0xB7, 0x4F, 0x48, 0xA6, 0xC3, 0x91);
|
||||
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_X_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 10); //[VT_R8]
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Y_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 11); //[VT_R8]
|
||||
DEFINE_PROPERTYKEY(SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Z_DEGREES_PER_SECOND, 0X3F8A69A2, 0X7C5, 0X4E48, 0XA9, 0X65, 0XCD, 0X79, 0X7A, 0XAB, 0X56, 0XD5, 12); //[VT_R8]
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_SensorID id;
|
||||
ISensor *sensor;
|
||||
SENSOR_ID sensor_id;
|
||||
char *name;
|
||||
SDL_SensorType type;
|
||||
SDL_Sensor *sensor_opened;
|
||||
|
||||
} SDL_Windows_Sensor;
|
||||
|
||||
static SDL_bool SDL_windowscoinit;
|
||||
static ISensorManager *SDL_sensor_manager;
|
||||
static int SDL_num_sensors;
|
||||
static SDL_Windows_Sensor *SDL_sensors;
|
||||
|
||||
static int ConnectSensor(ISensor *sensor);
|
||||
static int DisconnectSensor(ISensor *sensor);
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorManagerEventsVtbl_QueryInterface(ISensorManagerEvents * This, REFIID riid, void **ppvObject)
|
||||
{
|
||||
if (!ppvObject) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
*ppvObject = NULL;
|
||||
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_SensorManagerEvents)) {
|
||||
*ppvObject = This;
|
||||
return S_OK;
|
||||
}
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE ISensorManagerEventsVtbl_AddRef(ISensorManagerEvents * This)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE ISensorManagerEventsVtbl_Release(ISensorManagerEvents * This)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorManagerEventsVtbl_OnSensorEnter(ISensorManagerEvents * This, ISensor *pSensor, SensorState state)
|
||||
{
|
||||
ConnectSensor(pSensor);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static ISensorManagerEventsVtbl sensor_manager_events_vtbl = {
|
||||
ISensorManagerEventsVtbl_QueryInterface,
|
||||
ISensorManagerEventsVtbl_AddRef,
|
||||
ISensorManagerEventsVtbl_Release,
|
||||
ISensorManagerEventsVtbl_OnSensorEnter
|
||||
};
|
||||
static ISensorManagerEvents sensor_manager_events = {
|
||||
&sensor_manager_events_vtbl
|
||||
};
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_QueryInterface(ISensorEvents * This, REFIID riid, void **ppvObject)
|
||||
{
|
||||
if (!ppvObject) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
*ppvObject = NULL;
|
||||
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_SensorEvents)) {
|
||||
*ppvObject = This;
|
||||
return S_OK;
|
||||
}
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE ISensorEventsVtbl_AddRef(ISensorEvents * This)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE ISensorEventsVtbl_Release(ISensorEvents * This)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnStateChanged(ISensorEvents * This, ISensor *pSensor, SensorState state)
|
||||
{
|
||||
#ifdef DEBUG_SENSORS
|
||||
int i;
|
||||
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
if (pSensor == SDL_sensors[i].sensor) {
|
||||
SDL_Log("Sensor %s state changed to %d\n", SDL_sensors[i].name, state);
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
#endif
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnDataUpdated(ISensorEvents * This, ISensor *pSensor, ISensorDataReport *pNewData)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
if (pSensor == SDL_sensors[i].sensor) {
|
||||
if (SDL_sensors[i].sensor_opened) {
|
||||
HRESULT hrX, hrY, hrZ;
|
||||
PROPVARIANT valueX, valueY, valueZ;
|
||||
|
||||
#ifdef DEBUG_SENSORS
|
||||
SDL_Log("Sensor %s data updated\n", SDL_sensors[i].name);
|
||||
#endif
|
||||
switch (SDL_sensors[i].type) {
|
||||
case SDL_SENSOR_ACCEL:
|
||||
hrX = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ACCELERATION_X_G, &valueX);
|
||||
hrY = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ACCELERATION_Y_G, &valueY);
|
||||
hrZ = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ACCELERATION_Z_G, &valueZ);
|
||||
if (SUCCEEDED(hrX) && SUCCEEDED(hrY) && SUCCEEDED(hrZ) &&
|
||||
valueX.vt == VT_R8 && valueY.vt == VT_R8 && valueZ.vt == VT_R8) {
|
||||
float values[3];
|
||||
|
||||
values[0] = (float)valueX.dblVal;
|
||||
values[1] = (float)valueY.dblVal;
|
||||
values[2] = (float)valueZ.dblVal;
|
||||
SDL_PrivateSensorUpdate(SDL_sensors[i].sensor_opened, values, 3);
|
||||
}
|
||||
break;
|
||||
case SDL_SENSOR_GYRO:
|
||||
hrX = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ANGULAR_VELOCITY_X_DEGREES_PER_SECOND, &valueX);
|
||||
hrY = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Y_DEGREES_PER_SECOND, &valueY);
|
||||
hrZ = ISensorDataReport_GetSensorValue(pNewData, &SENSOR_DATA_TYPE_ANGULAR_VELOCITY_Z_DEGREES_PER_SECOND, &valueZ);
|
||||
if (SUCCEEDED(hrX) && SUCCEEDED(hrY) && SUCCEEDED(hrZ) &&
|
||||
valueX.vt == VT_R8 && valueY.vt == VT_R8 && valueZ.vt == VT_R8) {
|
||||
float values[3];
|
||||
|
||||
values[0] = (float)(valueX.dblVal * (M_PI / 180.0));
|
||||
values[1] = (float)(valueY.dblVal * (M_PI / 180.0));
|
||||
values[2] = (float)(valueZ.dblVal * (M_PI / 180.0));
|
||||
SDL_PrivateSensorUpdate(SDL_sensors[i].sensor_opened, values, 3);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
/* FIXME: Need to know how to interpret the data for this sensor */
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnEvent(ISensorEvents * This, ISensor *pSensor, REFGUID eventID, IPortableDeviceValues *pEventData)
|
||||
{
|
||||
#ifdef DEBUG_SENSORS
|
||||
int i;
|
||||
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
if (pSensor == SDL_sensors[i].sensor) {
|
||||
SDL_Log("Sensor %s event occurred\n", SDL_sensors[i].name);
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
#endif
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnLeave(ISensorEvents * This, REFSENSOR_ID ID)
|
||||
{
|
||||
int i;
|
||||
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
if (WIN_IsEqualIID(ID, &SDL_sensors[i].sensor_id)) {
|
||||
#ifdef DEBUG_SENSORS
|
||||
SDL_Log("Sensor %s disconnected\n", SDL_sensors[i].name);
|
||||
#endif
|
||||
DisconnectSensor(SDL_sensors[i].sensor);
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static ISensorEventsVtbl sensor_events_vtbl = {
|
||||
ISensorEventsVtbl_QueryInterface,
|
||||
ISensorEventsVtbl_AddRef,
|
||||
ISensorEventsVtbl_Release,
|
||||
ISensorEventsVtbl_OnStateChanged,
|
||||
ISensorEventsVtbl_OnDataUpdated,
|
||||
ISensorEventsVtbl_OnEvent,
|
||||
ISensorEventsVtbl_OnLeave
|
||||
};
|
||||
static ISensorEvents sensor_events = {
|
||||
&sensor_events_vtbl
|
||||
};
|
||||
|
||||
static int ConnectSensor(ISensor *sensor)
|
||||
{
|
||||
SDL_Windows_Sensor *new_sensor, *new_sensors;
|
||||
HRESULT hr;
|
||||
SENSOR_ID sensor_id;
|
||||
SENSOR_TYPE_ID type_id;
|
||||
SDL_SensorType type;
|
||||
BSTR bstr_name = NULL;
|
||||
char *name;
|
||||
|
||||
hr = ISensor_GetID(sensor, &sensor_id);
|
||||
if (FAILED(hr)) {
|
||||
return SDL_SetError("Couldn't get sensor ID: 0x%.4x", hr);
|
||||
}
|
||||
|
||||
hr = ISensor_GetType(sensor, &type_id);
|
||||
if (FAILED(hr)) {
|
||||
return SDL_SetError("Couldn't get sensor type: 0x%.4x", hr);
|
||||
}
|
||||
|
||||
if (WIN_IsEqualIID(&type_id, &SENSOR_TYPE_ACCELEROMETER_3D)) {
|
||||
type = SDL_SENSOR_ACCEL;
|
||||
} else if (WIN_IsEqualIID(&type_id, &SENSOR_TYPE_GYROMETER_3D)) {
|
||||
type = SDL_SENSOR_GYRO;
|
||||
} else {
|
||||
return SDL_SetError("Unknown sensor type");
|
||||
}
|
||||
|
||||
hr = ISensor_GetFriendlyName(sensor, &bstr_name);
|
||||
if (SUCCEEDED(hr) && bstr_name) {
|
||||
name = WIN_StringToUTF8(bstr_name);
|
||||
} else {
|
||||
name = SDL_strdup("Unknown Sensor");
|
||||
}
|
||||
if (!name) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
SDL_LockSensors();
|
||||
new_sensors = (SDL_Windows_Sensor *)SDL_realloc(SDL_sensors, (SDL_num_sensors + 1) * sizeof(SDL_Windows_Sensor));
|
||||
if (new_sensors == NULL) {
|
||||
SDL_UnlockSensors();
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
ISensor_AddRef(sensor);
|
||||
ISensor_SetEventSink(sensor, &sensor_events);
|
||||
|
||||
SDL_sensors = new_sensors;
|
||||
new_sensor = &SDL_sensors[SDL_num_sensors];
|
||||
++SDL_num_sensors;
|
||||
|
||||
new_sensor->id = SDL_GetNextSensorInstanceID();
|
||||
new_sensor->sensor = sensor;
|
||||
new_sensor->type = type;
|
||||
new_sensor->name = name;
|
||||
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int DisconnectSensor(ISensor *sensor)
|
||||
{
|
||||
SDL_Windows_Sensor *old_sensor;
|
||||
int i;
|
||||
|
||||
SDL_LockSensors();
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
old_sensor = &SDL_sensors[i];
|
||||
if (sensor == old_sensor->sensor) {
|
||||
ISensor_SetEventSink(sensor, NULL);
|
||||
ISensor_Release(sensor);
|
||||
SDL_free(old_sensor->name);
|
||||
--SDL_num_sensors;
|
||||
if (i < SDL_num_sensors) {
|
||||
SDL_memmove(&SDL_sensors[i], &SDL_sensors[i + 1], (SDL_num_sensors - i) * sizeof(SDL_sensors[i]));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
SDL_UnlockSensors();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_WINDOWS_SensorInit(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
ISensorCollection *sensor_collection = NULL;
|
||||
|
||||
while (!IsDebuggerPresent()) Sleep(100);
|
||||
|
||||
if (WIN_CoInitialize() == S_OK) {
|
||||
SDL_windowscoinit = SDL_TRUE;
|
||||
}
|
||||
|
||||
hr = CoCreateInstance(&CLSID_SensorManager, NULL, CLSCTX_INPROC_SERVER, &IID_SensorManager, &SDL_sensor_manager);
|
||||
if (FAILED(hr)) {
|
||||
return SDL_SetError("Couldn't create the sensor manager: 0x%.4x", hr);
|
||||
}
|
||||
|
||||
hr = ISensorManager_SetEventSink(SDL_sensor_manager, &sensor_manager_events);
|
||||
if (FAILED(hr)) {
|
||||
ISensorManager_Release(SDL_sensor_manager);
|
||||
return SDL_SetError("Couldn't set the sensor manager event sink: 0x%.4x", hr);
|
||||
}
|
||||
|
||||
hr = ISensorManager_GetSensorsByCategory(SDL_sensor_manager, &SENSOR_CATEGORY_ALL, &sensor_collection);
|
||||
if (SUCCEEDED(hr)) {
|
||||
ULONG i, count;
|
||||
|
||||
hr = ISensorCollection_GetCount(sensor_collection, &count);
|
||||
if (SUCCEEDED(hr)) {
|
||||
for (i = 0; i < count; ++i) {
|
||||
ISensor *sensor;
|
||||
|
||||
hr = ISensorCollection_GetAt(sensor_collection, i, &sensor);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SensorState state;
|
||||
|
||||
hr = ISensor_GetState(sensor, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
ISensorManagerEventsVtbl_OnSensorEnter(&sensor_manager_events, sensor, state);
|
||||
}
|
||||
ISensorManager_Release(sensor);
|
||||
}
|
||||
}
|
||||
}
|
||||
ISensorCollection_Release(sensor_collection);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_WINDOWS_SensorGetCount(void)
|
||||
{
|
||||
return SDL_num_sensors;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_WINDOWS_SensorDetect(void)
|
||||
{
|
||||
}
|
||||
|
||||
static const char *
|
||||
SDL_WINDOWS_SensorGetDeviceName(int device_index)
|
||||
{
|
||||
return SDL_sensors[device_index].name;
|
||||
}
|
||||
|
||||
static SDL_SensorType
|
||||
SDL_WINDOWS_SensorGetDeviceType(int device_index)
|
||||
{
|
||||
return SDL_sensors[device_index].type;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_WINDOWS_SensorGetDeviceNonPortableType(int device_index)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static SDL_SensorID
|
||||
SDL_WINDOWS_SensorGetDeviceInstanceID(int device_index)
|
||||
{
|
||||
return SDL_sensors[device_index].id;
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_WINDOWS_SensorOpen(SDL_Sensor *sensor, int device_index)
|
||||
{
|
||||
SDL_sensors[device_index].sensor_opened = sensor;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_WINDOWS_SensorUpdate(SDL_Sensor *sensor)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_WINDOWS_SensorClose(SDL_Sensor *sensor)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < SDL_num_sensors; ++i) {
|
||||
if (sensor == SDL_sensors[i].sensor_opened) {
|
||||
SDL_sensors[i].sensor_opened = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_WINDOWS_SensorQuit(void)
|
||||
{
|
||||
while (SDL_num_sensors > 0) {
|
||||
DisconnectSensor(SDL_sensors[0].sensor);
|
||||
}
|
||||
|
||||
if (SDL_sensor_manager) {
|
||||
ISensorManager_SetEventSink(SDL_sensor_manager, NULL);
|
||||
ISensorManager_Release(SDL_sensor_manager);
|
||||
SDL_sensor_manager = NULL;
|
||||
}
|
||||
|
||||
if (SDL_windowscoinit) {
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SensorDriver SDL_WINDOWS_SensorDriver =
|
||||
{
|
||||
SDL_WINDOWS_SensorInit,
|
||||
SDL_WINDOWS_SensorGetCount,
|
||||
SDL_WINDOWS_SensorDetect,
|
||||
SDL_WINDOWS_SensorGetDeviceName,
|
||||
SDL_WINDOWS_SensorGetDeviceType,
|
||||
SDL_WINDOWS_SensorGetDeviceNonPortableType,
|
||||
SDL_WINDOWS_SensorGetDeviceInstanceID,
|
||||
SDL_WINDOWS_SensorOpen,
|
||||
SDL_WINDOWS_SensorUpdate,
|
||||
SDL_WINDOWS_SensorClose,
|
||||
SDL_WINDOWS_SensorQuit,
|
||||
};
|
||||
|
||||
#endif /* SDL_SENSOR_WINDOWS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
23
src/sensor/windows/SDL_windowssensor.h
Normal file
23
src/sensor/windows/SDL_windowssensor.h
Normal file
@ -0,0 +1,23 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Reference in New Issue
Block a user