SDL Changes to support clean reads

CR: saml
This commit is contained in:
Sam Lantinga 2018-02-05 11:40:39 -08:00
parent 35322ed847
commit 2b441ec6c4

View File

@ -105,10 +105,11 @@ FreeDevice(recDevice *removeDevice)
return pDeviceNext;
}
static SInt32
GetHIDElementState(recDevice *pDevice, recElement *pElement)
static SDL_bool
GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
{
SInt32 value = 0;
int returnValue = SDL_FALSE;
if (pDevice && pElement) {
IOHIDValueRef valueRef;
@ -122,25 +123,34 @@ GetHIDElementState(recDevice *pDevice, recElement *pElement)
if (value > pElement->maxReport) {
pElement->maxReport = value;
}
*pValue = value;
returnValue = SDL_TRUE;
}
}
return value;
return returnValue;
}
static SInt32
GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max)
static SDL_bool
GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue)
{
const float deviceScale = max - min;
const float readScale = pElement->maxReport - pElement->minReport;
const SInt32 value = GetHIDElementState(pDevice, pElement);
if (readScale == 0) {
return value; /* no scaling at all */
}
return ((value - pElement->minReport) * deviceScale / readScale) + min;
int returnValue = SDL_FALSE;
if (GetHIDElementState(pDevice, pElement, pValue))
{
if (readScale == 0) {
returnValue = SDL_TRUE; /* no scaling at all */
}
else
{
*pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min;
returnValue = SDL_TRUE;
}
}
return returnValue;
}
static void
JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
{
@ -698,9 +708,14 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
element = device->firstAxis;
i = 0;
int goodRead = SDL_FALSE;
while (element) {
value = GetHIDScaledCalibratedState(device, element, -32768, 32767);
SDL_PrivateJoystickAxis(joystick, i, value);
goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
if (goodRead) {
SDL_PrivateJoystickAxis(joystick, i, value);
}
element = element->pNext;
++i;
}
@ -708,63 +723,70 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
element = device->firstButton;
i = 0;
while (element) {
value = GetHIDElementState(device, element);
if (value > 1) { /* handle pressure-sensitive buttons */
value = 1;
goodRead = GetHIDElementState(device, element, &value);
if (goodRead) {
if (value > 1) { /* handle pressure-sensitive buttons */
value = 1;
}
SDL_PrivateJoystickButton(joystick, i, value);
}
SDL_PrivateJoystickButton(joystick, i, value);
element = element->pNext;
++i;
}
element = device->firstHat;
i = 0;
while (element) {
Uint8 pos = 0;
range = (element->max - element->min + 1);
value = GetHIDElementState(device, element) - element->min;
if (range == 4) { /* 4 position hatswitch - scale up value */
value *= 2;
} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
value = -1;
}
switch (value) {
case 0:
pos = SDL_HAT_UP;
break;
case 1:
pos = SDL_HAT_RIGHTUP;
break;
case 2:
pos = SDL_HAT_RIGHT;
break;
case 3:
pos = SDL_HAT_RIGHTDOWN;
break;
case 4:
pos = SDL_HAT_DOWN;
break;
case 5:
pos = SDL_HAT_LEFTDOWN;
break;
case 6:
pos = SDL_HAT_LEFT;
break;
case 7:
pos = SDL_HAT_LEFTUP;
break;
default:
/* Every other value is mapped to center. We do that because some
* joysticks use 8 and some 15 for this value, and apparently
* there are even more variants out there - so we try to be generous.
*/
pos = SDL_HAT_CENTERED;
break;
}
SDL_PrivateJoystickHat(joystick, i, pos);
goodRead = GetHIDElementState(device, element, &value);
if (goodRead) {
value -= element->min;
if (range == 4) { /* 4 position hatswitch - scale up value */
value *= 2;
} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
value = -1;
}
switch (value) {
case 0:
pos = SDL_HAT_UP;
break;
case 1:
pos = SDL_HAT_RIGHTUP;
break;
case 2:
pos = SDL_HAT_RIGHT;
break;
case 3:
pos = SDL_HAT_RIGHTDOWN;
break;
case 4:
pos = SDL_HAT_DOWN;
break;
case 5:
pos = SDL_HAT_LEFTDOWN;
break;
case 6:
pos = SDL_HAT_LEFT;
break;
case 7:
pos = SDL_HAT_LEFTUP;
break;
default:
/* Every other value is mapped to center. We do that because some
* joysticks use 8 and some 15 for this value, and apparently
* there are even more variants out there - so we try to be generous.
*/
pos = SDL_HAT_CENTERED;
break;
}
SDL_PrivateJoystickHat(joystick, i, pos);
}
element = element->pNext;
++i;
}