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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
SDL Changes to support clean reads
CR: saml
This commit is contained in:
parent
35322ed847
commit
2b441ec6c4
@ -105,10 +105,11 @@ FreeDevice(recDevice *removeDevice)
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return pDeviceNext;
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}
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static SInt32
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GetHIDElementState(recDevice *pDevice, recElement *pElement)
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static SDL_bool
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GetHIDElementState(recDevice *pDevice, recElement *pElement, SInt32 *pValue)
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{
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SInt32 value = 0;
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int returnValue = SDL_FALSE;
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if (pDevice && pElement) {
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IOHIDValueRef valueRef;
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@ -122,25 +123,34 @@ GetHIDElementState(recDevice *pDevice, recElement *pElement)
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if (value > pElement->maxReport) {
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pElement->maxReport = value;
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}
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*pValue = value;
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returnValue = SDL_TRUE;
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}
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}
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return value;
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return returnValue;
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}
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static SInt32
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GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max)
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static SDL_bool
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GetHIDScaledCalibratedState(recDevice * pDevice, recElement * pElement, SInt32 min, SInt32 max, SInt32 *pValue)
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{
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const float deviceScale = max - min;
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const float readScale = pElement->maxReport - pElement->minReport;
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const SInt32 value = GetHIDElementState(pDevice, pElement);
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if (readScale == 0) {
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return value; /* no scaling at all */
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}
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return ((value - pElement->minReport) * deviceScale / readScale) + min;
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int returnValue = SDL_FALSE;
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if (GetHIDElementState(pDevice, pElement, pValue))
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{
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if (readScale == 0) {
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returnValue = SDL_TRUE; /* no scaling at all */
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}
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else
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{
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*pValue = ((*pValue - pElement->minReport) * deviceScale / readScale) + min;
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returnValue = SDL_TRUE;
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}
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}
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return returnValue;
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}
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static void
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JoystickDeviceWasRemovedCallback(void *ctx, IOReturn result, void *sender)
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{
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@ -698,9 +708,14 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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element = device->firstAxis;
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i = 0;
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int goodRead = SDL_FALSE;
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while (element) {
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value = GetHIDScaledCalibratedState(device, element, -32768, 32767);
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SDL_PrivateJoystickAxis(joystick, i, value);
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goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value);
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if (goodRead) {
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SDL_PrivateJoystickAxis(joystick, i, value);
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}
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element = element->pNext;
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++i;
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}
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@ -708,63 +723,70 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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element = device->firstButton;
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i = 0;
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while (element) {
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value = GetHIDElementState(device, element);
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if (value > 1) { /* handle pressure-sensitive buttons */
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value = 1;
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goodRead = GetHIDElementState(device, element, &value);
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if (goodRead) {
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if (value > 1) { /* handle pressure-sensitive buttons */
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value = 1;
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}
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SDL_PrivateJoystickButton(joystick, i, value);
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}
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SDL_PrivateJoystickButton(joystick, i, value);
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element = element->pNext;
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++i;
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}
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element = device->firstHat;
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i = 0;
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while (element) {
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Uint8 pos = 0;
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range = (element->max - element->min + 1);
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value = GetHIDElementState(device, element) - element->min;
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if (range == 4) { /* 4 position hatswitch - scale up value */
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value *= 2;
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} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
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value = -1;
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}
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switch (value) {
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case 0:
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pos = SDL_HAT_UP;
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break;
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case 1:
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pos = SDL_HAT_RIGHTUP;
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break;
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case 2:
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pos = SDL_HAT_RIGHT;
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break;
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case 3:
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pos = SDL_HAT_RIGHTDOWN;
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break;
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case 4:
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pos = SDL_HAT_DOWN;
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break;
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case 5:
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pos = SDL_HAT_LEFTDOWN;
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break;
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case 6:
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pos = SDL_HAT_LEFT;
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break;
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case 7:
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pos = SDL_HAT_LEFTUP;
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break;
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default:
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/* Every other value is mapped to center. We do that because some
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* joysticks use 8 and some 15 for this value, and apparently
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* there are even more variants out there - so we try to be generous.
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*/
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pos = SDL_HAT_CENTERED;
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break;
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}
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SDL_PrivateJoystickHat(joystick, i, pos);
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goodRead = GetHIDElementState(device, element, &value);
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if (goodRead) {
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value -= element->min;
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if (range == 4) { /* 4 position hatswitch - scale up value */
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value *= 2;
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} else if (range != 8) { /* Neither a 4 nor 8 positions - fall back to default position (centered) */
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value = -1;
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}
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switch (value) {
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case 0:
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pos = SDL_HAT_UP;
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break;
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case 1:
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pos = SDL_HAT_RIGHTUP;
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break;
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case 2:
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pos = SDL_HAT_RIGHT;
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break;
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case 3:
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pos = SDL_HAT_RIGHTDOWN;
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break;
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case 4:
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pos = SDL_HAT_DOWN;
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break;
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case 5:
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pos = SDL_HAT_LEFTDOWN;
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break;
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case 6:
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pos = SDL_HAT_LEFT;
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break;
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case 7:
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pos = SDL_HAT_LEFTUP;
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break;
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default:
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/* Every other value is mapped to center. We do that because some
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* joysticks use 8 and some 15 for this value, and apparently
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* there are even more variants out there - so we try to be generous.
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*/
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pos = SDL_HAT_CENTERED;
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break;
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}
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SDL_PrivateJoystickHat(joystick, i, pos);
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}
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element = element->pNext;
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++i;
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}
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