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Merge commit 'c54c16d353f206162cdbb125c0847b4645e096a3' into main
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2b203add29
@ -1795,7 +1795,7 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
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* vsync. Adaptive vsync works the same as vsync, but if you've already missed
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* the vertical retrace for a given frame, it swaps buffers immediately, which
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* might be less jarring for the user during occasional framerate drops. If
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* application requests adaptive vsync and the system does not support it,
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* an application requests adaptive vsync and the system does not support it,
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* this function will fail and return -1. In such a case, you should probably
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* retry the call with 1 for the interval.
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*
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@ -22,6 +22,8 @@
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#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
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#include "SDL_timer.h"
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#include "../../core/unix/SDL_poll.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_waylandvideo.h"
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@ -55,17 +57,82 @@ Wayland_GLES_CreateContext(_THIS, SDL_Window * window)
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SDL_GLContext context;
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context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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return context;
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}
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/* Wayland wants to tell you when to provide new frames, and if you have a non-zero
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swap interval, Mesa will block until a callback tells it to do so. On some
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compositors, they might decide that a minimized window _never_ gets a callback,
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which causes apps to hang during swapping forever. So we always set the official
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eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves.
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If a swap blocks for too long waiting on a callback, we just go on, under the
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assumption the frame will be wasted, but this is better than freezing the app.
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I frown upon platforms that dictate this sort of control inversion (the callback
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is intended for _rendering_, not stalling until vsync), but we can work around
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this for now. --ryan. */
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/* Addendum: several recent APIs demand this sort of control inversion: Emscripten,
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libretro, Wayland, probably others...it feels like we're eventually going to have
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to give in with a future SDL API revision, since we can bend the other APIs to
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this style, but this style is much harder to bend the other way. :/ */
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int
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Wayland_GLES_SetSwapInterval(_THIS, int interval)
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{
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if (!_this->egl_data) {
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return SDL_SetError("EGL not initialized");
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}
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/* technically, this is _all_ adaptive vsync (-1), because we can't
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actually wait for the _next_ vsync if you set 1, but things that
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request 1 probably won't care _that_ much. I hope. No matter what
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you do, though, you never see tearing on Wayland. */
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if (interval > 1) {
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interval = 1;
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} else if (interval < -1) {
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interval = -1;
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}
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/* !!! FIXME: technically, this should be per-context, right? */
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_this->egl_data->egl_swapinterval = interval;
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_this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0);
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return 0;
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}
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int
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Wayland_GLES_GetSwapInterval(_THIS)
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{
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if (!_this->egl_data) {
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SDL_SetError("EGL not initialized");
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return 0;
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}
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return _this->egl_data->egl_swapinterval;
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}
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int
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Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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const int swap_interval = _this->egl_data->egl_swapinterval;
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if (SDL_EGL_SwapBuffers(_this, data->egl_surface) < 0) {
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return -1;
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/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
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if (swap_interval != 0) {
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const Uint32 max_wait = SDL_GetTicks() + 100; /* ~10 fps, so we'll progress even if throttled to zero. */
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struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
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while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
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/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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WAYLAND_wl_display_flush(display);
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if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, 0)) {
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WAYLAND_wl_display_dispatch(display);
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} else {
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WAYLAND_wl_display_dispatch_pending(display);
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}
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}
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SDL_AtomicSet(&data->swap_interval_ready, 0);
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}
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/* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
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if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
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return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
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}
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// Wayland-EGL forbids drawing calls in-between SwapBuffers and wl_egl_window_resize
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@ -89,7 +156,9 @@ Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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}
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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_this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); /* see comments on Wayland_GLES_SetSwapInterval. */
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return ret;
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}
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@ -35,11 +35,11 @@ typedef struct SDL_PrivateGLESData
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#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute
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#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Wayland_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Wayland_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
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extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
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extern int Wayland_GLES_GetSwapInterval(_THIS);
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extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);
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@ -199,6 +199,22 @@ static const struct wl_shell_surface_listener shell_surface_listener_wl = {
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};
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static const struct wl_callback_listener surface_frame_listener;
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static void
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handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
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{
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SDL_WindowData *wind = (SDL_WindowData *) data;
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SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
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/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
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wl_callback_destroy(cb);
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wl_callback_add_listener(wl_surface_frame(wind->surface), &surface_frame_listener, data);
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}
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static const struct wl_callback_listener surface_frame_listener = {
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handle_surface_frame_done
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};
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static void
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@ -996,6 +1012,9 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
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wl_compositor_create_surface(c->compositor);
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wl_surface_add_listener(data->surface, &surface_listener, data);
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/* fire a callback when the compositor wants a new frame rendered. */
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wl_callback_add_listener(wl_surface_frame(data->surface), &surface_frame_listener, data);
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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if (c->surface_extension) {
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data->extended_surface = qt_surface_extension_get_extended_surface(
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@ -67,6 +67,8 @@ typedef struct {
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struct zwp_keyboard_shortcuts_inhibitor_v1 *key_inhibitor;
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struct zwp_idle_inhibitor_v1 *idle_inhibitor;
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SDL_atomic_t swap_interval_ready;
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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struct qt_extended_surface *extended_surface;
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#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
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