winrt: Patched to compile...?

Microsoft's C++/CX is weird, no idea if this will actually fix it.  :/
This commit is contained in:
Ryan C. Gordon 2020-07-31 19:42:23 -04:00
parent 1a5503ce9f
commit 282e4c65bf

View File

@ -82,7 +82,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
sdlButton = &messageboxdata->buttons[i];
}
UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(sdlButton->text));
button->Id = safe_cast<IntPtr>((size_t)(sdlButton - messageboxdata->buttons));
button->Id = (IntPtr)((size_t)(sdlButton - messageboxdata->buttons));
dialog->Commands->Append(button);
if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
dialog->CancelCommandIndex = i;
@ -104,7 +104,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
}
if (buttonid) {
IntPtr results = safe_cast<IntPtr>((size_t)(operation->GetResults()->Id));
IntPtr results = (IntPtr)((size_t)(operation->GetResults()->Id));
int clicked_index = results.ToInt32();
*buttonid = messageboxdata->buttons[clicked_index].buttonid;
}