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https://github.com/Relintai/sdl2_frt.git
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[KMSDRM] Make the gbm_init flag a viddata member to avoid GBM re-init when several displays are connected.
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@ -532,7 +532,6 @@ void KMSDRM_AddDisplay (_THIS, drmModeConnector *connector, drmModeRes *resource
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/* Initialize some of the members of the new display's driverdata
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to sane values. */
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dispdata->gbm_init = SDL_FALSE;
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dispdata->modeset_pending = SDL_FALSE;
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dispdata->cursor_bo = NULL;
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@ -787,7 +786,7 @@ KMSDRM_GBMInit (_THIS, SDL_DisplayData *dispdata)
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ret = SDL_SetError("Couldn't create gbm device.");
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}
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dispdata->gbm_init = SDL_TRUE;
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viddata->gbm_init = SDL_TRUE;
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return ret;
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}
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@ -811,7 +810,7 @@ KMSDRM_GBMDeinit (_THIS, SDL_DisplayData *dispdata)
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viddata->drm_fd = -1;
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}
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dispdata->gbm_init = SDL_FALSE;
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viddata->gbm_init = SDL_FALSE;
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}
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void
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@ -955,6 +954,7 @@ KMSDRM_VideoInit(_THIS)
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SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "KMSDRM_VideoInit()");
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viddata->video_init = SDL_FALSE;
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viddata->gbm_init = SDL_FALSE;
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/* Get KMSDRM resources info and store what we need. Getting and storing
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this info isn't a problem for VK compatibility.
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@ -1079,7 +1079,7 @@ KMSDRM_DestroyWindow(_THIS, SDL_Window *window)
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return;
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}
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if ( !is_vulkan && dispdata->gbm_init ) {
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if ( !is_vulkan && viddata->gbm_init ) {
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/* Destroy the window display's cursor GBM BO. */
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KMSDRM_DestroyCursorBO(_this, SDL_GetDisplayForWindow(window));
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@ -1158,7 +1158,7 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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if (!is_vulkan && !vulkan_mode) { /* NON-Vulkan block. */
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if (!(dispdata->gbm_init)) {
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if (!(viddata->gbm_init)) {
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/* After SDL_CreateWindow, most SDL2 programs will do SDL_CreateRenderer(),
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which will in turn call GL_CreateRenderer() or GLES2_CreateRenderer().
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@ -48,6 +48,11 @@ typedef struct SDL_VideoData
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SDL_Window **windows;
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int max_windows;
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int num_windows;
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/* Even if we have several displays, we only have to
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open 1 FD and create 1 gbm device. */
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SDL_bool gbm_init;
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} SDL_VideoData;
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@ -67,8 +72,6 @@ typedef struct SDL_DisplayData
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drmModeCrtc *saved_crtc; /* CRTC to restore on quit */
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SDL_bool gbm_init;
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/* DRM & GBM cursor stuff lives here, not in an SDL_Cursor's driverdata struct,
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because setting/unsetting up these is done on window creation/destruction,
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where we may not have an SDL_Cursor at all (so no SDL_Cursor driverdata).
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