mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Added the new function at the end so we don't break the ABI
This commit is contained in:
parent
baf2dd4c7e
commit
268071d16f
@ -70,7 +70,6 @@ SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquire,(void),(),)
|
|||||||
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return)
|
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),)
|
||||||
SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return)
|
SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return)
|
||||||
SDL_DYNAPI_PROC(void,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),)
|
|
||||||
SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)
|
SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -604,3 +603,6 @@ SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
|
|||||||
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
|
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
|
||||||
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
|
||||||
|
#ifdef __WIN32__
|
||||||
|
SDL_DYNAPI_PROC(void,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),)
|
||||||
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user