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https://github.com/Relintai/sdl2_frt.git
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* Remove android based workaround, it is handled in SDL_EGL_GetProcAddress.
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c2b5da9733
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@ -29,14 +29,8 @@
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#include "SDL_miropengl.h"
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#include <dlfcn.h>
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#define DEFAULT_OGL_ES2 "libGLESv2.so"
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#include "SDL_mirdyn.h"
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void* MIR_GLHandle = NULL;
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void
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MIR_GL_SwapWindow(_THIS, SDL_Window* window)
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{
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@ -83,22 +77,6 @@ void
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MIR_GL_UnloadLibrary(_THIS)
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{
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SDL_EGL_UnloadLibrary(_this);
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if (MIR_GLHandle) {
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dlclose(MIR_GLHandle);
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MIR_GLHandle = NULL;
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}
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}
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void
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Ensure_GL_HandleOpen()
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{
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if (!MIR_GLHandle) {
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MIR_GLHandle = dlopen(DEFAULT_OGL_ES2, RTLD_GLOBAL);
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if (!MIR_GLHandle) {
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SDL_SetError("Failed to dlopen library.");
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}
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}
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}
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void*
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@ -106,18 +84,6 @@ MIR_GL_GetProcAddress(_THIS, const char* proc)
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{
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void* proc_addr = SDL_EGL_GetProcAddress(_this, proc);
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/* FIXME when on the phone/tablet eglGetProcAddress returns NULL through libhybris,
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seems to be a problem in android. Also looks like a problem in the android video driver:
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src/video/android/SDL_androidgl.c
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Workaround, to just get the address ourself
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*/
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if (!proc_addr) {
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Ensure_GL_HandleOpen();
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proc_addr = dlsym(MIR_GLHandle, proc);
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}
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if (!proc_addr) {
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SDL_SetError("Failed to find proc address!");
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}
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