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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed whitespace
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3d1c3b19c3
commit
2348e426c7
@ -543,17 +543,17 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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D3D_RenderData *data;
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SDL_SysWMinfo windowinfo;
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HRESULT result;
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const char *hint;
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const char *hint;
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D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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DWORD device_flags;
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DWORD device_flags;
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Uint32 window_flags;
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int w, h;
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SDL_DisplayMode fullscreen_mode;
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int d3dxVersion;
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char d3dxDLLFile[50];
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int displayIndex;
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int displayIndex;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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@ -568,7 +568,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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return NULL;
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}
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if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
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if( D3D_LoadDLL( &data->d3dDLL, &data->d3d ) ) {
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for (d3dxVersion=50;d3dxVersion>0;d3dxVersion--) {
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LPTSTR dllName;
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SDL_snprintf(d3dxDLLFile, sizeof(d3dxDLLFile), "D3DX9_%02d.dll", d3dxVersion);
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@ -600,7 +600,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->WindowEvent = D3D_WindowEvent;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->UpdateTexture = D3D_UpdateTexture;
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renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
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renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
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renderer->LockTexture = D3D_LockTexture;
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renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->SetRenderTarget = D3D_SetRenderTarget;
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@ -661,22 +661,22 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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/* Get the adapter for the display that the window is on */
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displayIndex = SDL_GetWindowDisplayIndex( window );
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displayIndex = SDL_GetWindowDisplayIndex( window );
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data->adapter = SDL_Direct3D9GetAdapterIndex( displayIndex );
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IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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device_flags = D3DCREATE_FPU_PRESERVE;
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if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
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device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
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} else {
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device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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}
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device_flags = D3DCREATE_FPU_PRESERVE;
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if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
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device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
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} else {
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device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
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if (hint && SDL_atoi(hint)) {
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device_flags |= D3DCREATE_MULTITHREADED;
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}
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hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D_THREADSAFE);
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if (hint && SDL_atoi(hint)) {
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device_flags |= D3DCREATE_MULTITHREADED;
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}
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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D3DDEVTYPE_HAL,
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@ -1033,27 +1033,27 @@ D3D_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *Uplane, int Upitch,
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const Uint8 *Vplane, int Vpitch)
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{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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SDL_bool full_texture = SDL_FALSE;
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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SDL_bool full_texture = SDL_FALSE;
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#ifdef USE_DYNAMIC_TEXTURE
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if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
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rect->x == 0 && rect->y == 0 &&
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rect->w == texture->w && rect->h == texture->h) {
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full_texture = SDL_TRUE;
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}
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if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
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rect->x == 0 && rect->y == 0 &&
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rect->w == texture->w && rect->h == texture->h) {
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full_texture = SDL_TRUE;
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}
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#endif
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if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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return -1;
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}
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if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
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return -1;
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}
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if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
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return -1;
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}
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return 0;
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if (D3D_UpdateTextureInternal(data->texture, texture->format, full_texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
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return -1;
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}
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if (D3D_UpdateTextureInternal(data->utexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch) < 0) {
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return -1;
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}
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if (D3D_UpdateTextureInternal(data->vtexture, texture->format, full_texture, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch) < 0) {
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return -1;
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}
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return 0;
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}
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static int
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@ -1894,20 +1894,20 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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IDirect3DDevice9 *
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SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
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{
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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IDirect3DDevice9 *device;
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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IDirect3DDevice9 *device;
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// Make sure that this is a D3D renderer
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if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
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SDL_SetError("Renderer is not a D3D renderer");
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return NULL;
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}
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// Make sure that this is a D3D renderer
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if (renderer->DestroyRenderer != D3D_DestroyRenderer) {
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SDL_SetError("Renderer is not a D3D renderer");
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return NULL;
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}
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device = data->device;
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if (device) {
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IDirect3DDevice9_AddRef( device );
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}
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return device;
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device = data->device;
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if (device) {
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IDirect3DDevice9_AddRef( device );
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}
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return device;
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}
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#endif /* SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED */
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