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Fixed bug 5145 - Fix whitespace in SDL_vulkan.h
Colin Caine Everywhere else seems to use spaces. See patch diffed from a fresh hg checkout yesterday.
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@ -205,9 +205,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
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* \sa SDL_Vulkan_CreateSurface()
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* \sa SDL_Vulkan_CreateSurface()
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
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SDL_Window *window,
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SDL_Window *window,
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unsigned int *pCount,
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unsigned int *pCount,
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const char **pNames);
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const char **pNames);
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/**
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/**
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* \brief Create a Vulkan rendering surface for a window.
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* \brief Create a Vulkan rendering surface for a window.
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@ -239,9 +239,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
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* \sa SDL_Vulkan_GetInstanceExtensions()
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* \sa SDL_Vulkan_GetInstanceExtensions()
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
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extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
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SDL_Window *window,
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SDL_Window *window,
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VkInstance instance,
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VkInstance instance,
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VkSurfaceKHR* surface);
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VkSurfaceKHR* surface);
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/**
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/**
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* \brief Get the size of a window's underlying drawable in pixels (for use
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* \brief Get the size of a window's underlying drawable in pixels (for use
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