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Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
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@ -111,7 +111,7 @@ WatchJoystick(SDL_Joystick * joystick)
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Uint8 alpha=200, alpha_step = -1;
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Uint32 alpha_ticks;
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char mapping[4096], temp[4096];
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MappingStep *step;
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MappingStep *step, *prev_step;
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MappingStep steps[] = {
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{342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
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{387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
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@ -296,8 +296,8 @@ WatchJoystick(SDL_Joystick * joystick)
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if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
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/* Undo! */
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if (s > 0) {
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SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping));
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s--;
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prev_step = &steps[--s];
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SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
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next = SDL_TRUE;
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}
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break;
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