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Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
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@ -296,7 +296,7 @@ A few files should be included directly in your app's MSVC project, specifically
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included, mouse-position reporting may fail if and when the cursor is
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included, mouse-position reporting may fail if and when the cursor is
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hidden, due to possible bugs/design-oddities in Windows itself.*
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hidden, due to possible bugs/design-oddities in Windows itself.*
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To include these files:
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To include these files for C/C++ projects:
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1. right-click on your project (again, in Visual C++'s Solution Explorer),
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1. right-click on your project (again, in Visual C++'s Solution Explorer),
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navigate to "Add", then choose "Existing Item...".
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navigate to "Add", then choose "Existing Item...".
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@ -313,11 +313,14 @@ To include these files:
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7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)".
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7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)".
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8. click the OK button. This will close the dialog.
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8. click the OK button. This will close the dialog.
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**NOTE: C++/CX compilation is currently required in at least one file of your
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**NOTE: C++/CX compilation is currently required in at least one file of your
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app's project. This is to make sure that Visual C++'s linker builds a 'Windows
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app's project. This is to make sure that Visual C++'s linker builds a 'Windows
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Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
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Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
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For non-C++ projects, you will need to call SDL_WinRTRunApp from your language's
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main function, and generate SDL2-WinRTResources.res manually by using `rc` via
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the Developer Command Prompt and including it as a <Win32Resource> within the
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first <PropertyGroup> block in your Visual Studio project file.
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### 6. Add app code and assets ###
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### 6. Add app code and assets ###
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