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Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita
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@ -157,6 +157,7 @@ StartDrawing(SDL_Renderer *renderer)
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data->drawstate.fragment_program = NULL;
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data->drawstate.last_command = -1;
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data->drawstate.texture_color = 0xFFFFFFFF;
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data->drawstate.viewport_dirty = SDL_TRUE;
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// reset blend mode
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// data->currentBlendMode = SDL_BLENDMODE_BLEND;
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@ -379,7 +380,10 @@ VITA_GXM_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL
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static int
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VITA_GXM_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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return 0; // nothing to do here
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VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
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data->drawstate.viewport_dirty = SDL_TRUE;
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return 0;
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}
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static void
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@ -417,7 +421,7 @@ VITA_GXM_SetBlendMode(VITA_GXM_RenderData *data, int blendMode)
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static int
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VITA_GXM_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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{
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return 0; // TODO
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return 0;
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}
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static int
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