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https://github.com/Relintai/sdl2_frt.git
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Fixed warnings building with mingw64
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parent
611403dd0e
commit
1f4965c8c4
@ -33,6 +33,13 @@
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#include "../video/SDL_sysvideo.h"
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#include "SDL_syswm.h"
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#undef SDL_PRIs64
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#ifdef __WIN32__
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#define SDL_PRIs64 "I64d"
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#else
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#define SDL_PRIs64 "lld"
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#endif
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/* An arbitrary limit so we don't have unbounded growth */
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#define SDL_MAX_QUEUED_EVENTS 65535
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@ -278,7 +285,7 @@ SDL_LogEvent(const SDL_Event *event)
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#undef PRINT_CONTROLLERDEV_EVENT
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#define PRINT_FINGER_EVENT(event) \
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" fingerid=%"SDL_PRIs64" x=%f y=%f dx=%f dy=%f pressure=%f)", \
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(uint) event->tfinger.timestamp, (long long)event->tfinger.touchId, \
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(long long)event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
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event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
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@ -288,7 +295,7 @@ SDL_LogEvent(const SDL_Event *event)
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#undef PRINT_FINGER_EVENT
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#define PRINT_DOLLAR_EVENT(event) \
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" gestureid=%"SDL_PRIs64" numfingers=%u error=%f x=%f y=%f)", \
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(uint) event->dgesture.timestamp, (long long)event->dgesture.touchId, \
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(long long)event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
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event->dgesture.error, event->dgesture.x, event->dgesture.y);
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@ -297,7 +304,7 @@ SDL_LogEvent(const SDL_Event *event)
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#undef PRINT_DOLLAR_EVENT
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SDL_EVENT_CASE(SDL_MULTIGESTURE)
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
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SDL_snprintf(details, sizeof (details), " (timestamp=%u touchid=%"SDL_PRIs64" dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
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(uint) event->mgesture.timestamp, (long long)event->mgesture.touchId,
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event->mgesture.dTheta, event->mgesture.dDist,
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event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers);
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