mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-02-04 11:15:57 +01:00
Fixed comments.
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parent
06d1d945cc
commit
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@ -969,7 +969,7 @@ SDL_GameControllerAddMapping(const char *mappingString)
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return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
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return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
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}
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}
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/**
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/*
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* Get the number of mappings installed
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* Get the number of mappings installed
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*/
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*/
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int
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int
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@ -987,7 +987,7 @@ SDL_GameControllerNumMappings(void)
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return num_mappings;
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return num_mappings;
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}
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}
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/**
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/*
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* Get the mapping at a particular index.
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* Get the mapping at a particular index.
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*/
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*/
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char *
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char *
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@ -1190,7 +1190,7 @@ SDL_GameControllerOpen(int device_index)
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return NULL;
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return NULL;
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}
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}
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/* Create and initialize the joystick */
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/* Create and initialize the controller */
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gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
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gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
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if (gamecontroller == NULL) {
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if (gamecontroller == NULL) {
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SDL_OutOfMemory();
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SDL_OutOfMemory();
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@ -1229,9 +1229,9 @@ SDL_GameControllerOpen(int device_index)
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SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
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SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
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/* Add joystick to list */
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/* Add the controller to list */
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++gamecontroller->ref_count;
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++gamecontroller->ref_count;
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/* Link the joystick in the list */
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/* Link the controller in the list */
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gamecontroller->next = SDL_gamecontrollers;
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gamecontroller->next = SDL_gamecontrollers;
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SDL_gamecontrollers = gamecontroller;
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SDL_gamecontrollers = gamecontroller;
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@ -1376,7 +1376,7 @@ SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
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}
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}
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/*
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/*
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* Return if the joystick in question is currently attached to the system,
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* Return if the controller in question is currently attached to the system,
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* \return 0 if not plugged in, 1 if still present.
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* \return 0 if not plugged in, 1 if still present.
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*/
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*/
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SDL_bool
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SDL_bool
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@ -1422,7 +1422,7 @@ SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
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}
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}
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/**
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/*
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* Get the SDL joystick layer binding for this controller axis mapping
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* Get the SDL joystick layer binding for this controller axis mapping
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*/
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*/
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SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
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SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
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@ -1454,7 +1454,7 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
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}
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}
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/**
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/*
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* Get the SDL joystick layer binding for this controller button mapping
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* Get the SDL joystick layer binding for this controller button mapping
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*/
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*/
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SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
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SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
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