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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
metal: Clean up manual reference counting. Fixes some memory leaks.
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7c667a6f7a
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1cc6603378
@ -140,8 +140,8 @@ typedef struct METAL_PipelineCache
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@property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
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@property (nonatomic, retain) id<MTLLibrary> mtllibrary;
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@property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
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@property (nonatomic) METAL_PipelineCache *mtlpipelineprims;
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@property (nonatomic) METAL_PipelineCache *mtlpipelinecopy;
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@property (nonatomic, assign) METAL_PipelineCache *mtlpipelineprims;
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@property (nonatomic, assign) METAL_PipelineCache *mtlpipelinecopy;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
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@property (nonatomic, retain) id<MTLBuffer> mtlbufclearverts;
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@ -151,6 +151,24 @@ typedef struct METAL_PipelineCache
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@end
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@implementation METAL_RenderData
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#if !__has_feature(obc_arc)
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- (void)dealloc
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{
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[_mtldevice release];
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[_mtlcmdqueue release];
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[_mtlcmdbuffer release];
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[_mtlcmdencoder release];
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[_mtllibrary release];
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[_mtlbackbuffer release];
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[_mtlsamplernearest release];
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[_mtlsamplerlinear release];
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[_mtlbufclearverts release];
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[_mtlbufidentitytransform release];
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[_mtllayer release];
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[_mtlpassdesc release];
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[super dealloc];
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}
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#endif
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@end
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@interface METAL_TextureData : NSObject
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@ -159,6 +177,14 @@ typedef struct METAL_PipelineCache
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@end
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@implementation METAL_TextureData
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#if !__has_feature(obc_arc)
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- (void)dealloc
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{
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[_mtltexture release];
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[_mtlsampler release];
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[super dealloc];
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}
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#endif
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@end
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static int
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@ -368,11 +394,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data = [[METAL_RenderData alloc] init];
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data.beginScene = YES;
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#if __has_feature(objc_arc)
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renderer->driverdata = (void*)CFBridgingRetain(data);
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#else
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renderer->driverdata = data;
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#endif
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renderer->window = window;
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#ifdef __MACOSX__
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@ -405,7 +427,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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data.mtldevice = layer.device;
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data.mtllayer = layer;
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data.mtlcmdqueue = [data.mtldevice newCommandQueue];
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id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
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data.mtlcmdqueue = mtlcmdqueue;
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data.mtlcmdqueue.label = @"SDL Metal Renderer";
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data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
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@ -414,7 +437,8 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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// The compiled .metallib is embedded in a static array in a header file
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// but the original shader source code is in SDL_shaders_metal.metal.
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dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
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data.mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
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id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
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data.mtllibrary = mtllibrary;
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SDL_assert(err == nil);
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#if !__has_feature(objc_arc)
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dispatch_release(mtllibdata);
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@ -428,24 +452,24 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
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samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
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data.mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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data.mtlsamplernearest = mtlsamplernearest;
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samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
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samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
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data.mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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#if !__has_feature(objc_arc)
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[samplerdesc release];
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#endif
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id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
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data.mtlsamplerlinear = mtlsamplerlinear;
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static const float clearverts[] = { 0, 0, 0, 3, 3, 0 };
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data.mtlbufclearverts = [data.mtldevice newBufferWithBytes:clearverts length:sizeof(clearverts) options:MTLResourceCPUCacheModeWriteCombined];
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id<MTLBuffer> mtlbufclearverts = [data.mtldevice newBufferWithBytes:clearverts length:sizeof(clearverts) options:MTLResourceCPUCacheModeWriteCombined];
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data.mtlbufclearverts = mtlbufclearverts;
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data.mtlbufclearverts.label = @"SDL_RenderClear vertices";
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float identitytx[16];
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SDL_memset(identitytx, 0, sizeof(identitytx));
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identitytx[0] = identitytx[5] = identitytx[10] = identitytx[15] = 1.0f;
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data.mtlbufidentitytransform = [data.mtldevice newBufferWithBytes:identitytx length:sizeof(identitytx) options:0];
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id<MTLBuffer> mtlbufidentitytransform = [data.mtldevice newBufferWithBytes:identitytx length:sizeof(identitytx) options:0];
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data.mtlbufidentitytransform = mtlbufidentitytransform;
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data.mtlbufidentitytransform.label = @"SDL_RenderCopy identity transform";
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// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
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@ -486,10 +510,26 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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#if !__has_feature(objc_arc)
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[mtlcmdqueue release];
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[mtllibrary release];
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[samplerdesc release];
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[mtlsamplernearest release];
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[mtlsamplerlinear release];
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[mtlbufclearverts release];
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[mtlbufidentitytransform release];
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[view release];
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[data release];
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#ifdef __MACOSX__
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[mtldevice release];
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#endif
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#endif
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return renderer;
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}
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static void METAL_ActivateRenderer(SDL_Renderer * renderer)
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static void
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METAL_ActivateRenderer(SDL_Renderer * renderer)
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{
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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@ -596,6 +636,7 @@ METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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texture->driverdata = (void*)CFBridgingRetain(texturedata);
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#if !__has_feature(objc_arc)
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[texturedata release];
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[mtltexture release];
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#endif
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@ -977,8 +1018,7 @@ METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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METAL_ActivateRenderer(renderer);
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// !!! FIXME: this probably needs to commit the current command buffer, and probably waitUntilCompleted
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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MTLRenderPassColorAttachmentDescriptor *colorAttachment = data.mtlpassdesc.colorAttachments[0];
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id<MTLTexture> mtltexture = colorAttachment.texture;
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id<MTLTexture> mtltexture = data.mtlpassdesc.colorAttachments[0].texture;
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MTLRegion mtlregion = MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h);
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// we only do BGRA8 or RGBA8 at the moment, so 4 will do.
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@ -1014,13 +1054,7 @@ METAL_RenderPresent(SDL_Renderer * renderer)
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static void
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METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{ @autoreleasepool {
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METAL_TextureData *texturedata = CFBridgingRelease(texture->driverdata);
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#if __has_feature(objc_arc)
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texturedata = nil;
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#else
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[texturedata.mtltexture release];
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[texturedata release];
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#endif
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CFBridgingRelease(texture->driverdata);
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texture->driverdata = NULL;
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}}
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@ -1034,21 +1068,6 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
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[data.mtlcmdencoder endEncoding];
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}
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#if !__has_feature(objc_arc)
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[data.mtlbackbuffer release];
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[data.mtlcmdencoder release];
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[data.mtlcmdbuffer release];
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[data.mtlcmdqueue release];
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[data.mtlsamplernearest release];
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[data.mtlsamplerlinear release];
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[data.mtlbufclearverts release];
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[data.mtlbufidentitytransform release];
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[data.mtllibrary release];
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[data.mtldevice release];
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[data.mtlpassdesc release];
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[data.mtllayer release];
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#endif
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DestroyPipelineCache(data.mtlpipelineprims);
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DestroyPipelineCache(data.mtlpipelinecopy);
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}
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@ -1056,13 +1075,15 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
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SDL_free(renderer);
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}}
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void *METAL_GetMetalLayer(SDL_Renderer * renderer)
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static void *
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METAL_GetMetalLayer(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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return (__bridge void*)data.mtllayer;
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}}
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void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
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static void *
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METAL_GetMetalCommandEncoder(SDL_Renderer * renderer)
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{ @autoreleasepool {
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METAL_ActivateRenderer(renderer);
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METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
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