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Fixed trying to handle the HORI Wireless Switch Pad when connected via USB
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@ -245,6 +245,15 @@ static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
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static SDL_bool
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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{
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/* The HORI Wireless Switch Pad enumerates as a HID device when connected via USB
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with the same VID/PID as when connected over Bluetooth but doesn't actually
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support communication over USB. The most reliable way to block this without allowing the
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controller to continually attempt to reconnect is to filter it out by manufactuer/product string.
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Note that the controller does have a different product string when connected over Bluetooth.
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*/
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if (SDL_strcmp( name, "HORI Wireless Switch Pad" ) == 0) {
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return SDL_FALSE;
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}
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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}
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}
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