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emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails.
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@ -73,6 +73,7 @@ HandleAudioProcess(_THIS)
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if (SDL_AudioStreamPut(this->stream, this->fake_stream, stream_len) == -1) {
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SDL_AudioStreamClear(this->stream);
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SDL_AtomicSet(&this->enabled, 0);
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break;
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}
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}
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