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https://github.com/Relintai/sdl2_frt.git
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Implement support for minimizing windows on Wayland
This required a bit of extra code to deal with the transition from minimized back to fullscreen
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@ -197,6 +197,7 @@ Wayland_CreateDevice(int devindex)
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device->ShowWindow = Wayland_ShowWindow;
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device->SetWindowFullscreen = Wayland_SetWindowFullscreen;
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device->MaximizeWindow = Wayland_MaximizeWindow;
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device->MinimizeWindow = Wayland_MinimizeWindow;
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device->SetWindowGrab = Wayland_SetWindowGrab;
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device->RestoreWindow = Wayland_RestoreWindow;
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device->SetWindowBordered = Wayland_SetWindowBordered;
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@ -42,6 +42,37 @@ static float get_window_scale_factor(SDL_Window *window) {
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return ((SDL_WindowData*)window->driverdata)->scale_factor;
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}
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static void
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SetFullscreen(SDL_Window *window, struct wl_output *output)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *viddata = wind->waylandData;
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if (viddata->shell.xdg) {
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if (output) {
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xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
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} else {
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xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
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}
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} else if (viddata->shell.zxdg) {
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if (output) {
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zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
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} else {
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zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
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}
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} else {
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if (output) {
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wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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0, output);
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} else {
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wl_shell_surface_set_toplevel(wind->shell_surface.wl);
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}
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}
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WAYLAND_wl_display_flush(viddata->display);
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}
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/* On modern desktops, we probably will use the xdg-shell protocol instead
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of wl_shell, but wl_shell might be useful on older Wayland installs that
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don't have the newer protocol, or embedded things that don't have a full
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@ -168,6 +199,12 @@ handle_configure_zxdg_toplevel(void *data,
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}
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if (!fullscreen) {
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* We might need to re-enter fullscreen after being restored from minimized */
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struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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SetFullscreen(window, output);
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}
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if (width == 0 || height == 0) {
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width = window->windowed.w;
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height = window->windowed.h;
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@ -278,6 +315,12 @@ handle_configure_xdg_toplevel(void *data,
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}
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if (!fullscreen) {
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* We might need to re-enter fullscreen after being restored from minimized */
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struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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SetFullscreen(window, output);
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}
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if (width == 0 || height == 0) {
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width = window->windowed.w;
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height = window->windowed.h;
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@ -474,41 +517,10 @@ Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
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return 0; /* just succeed, the real work is done elsewhere. */
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}
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static void
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SetFullscreen(_THIS, SDL_Window * window, struct wl_output *output)
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{
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const SDL_VideoData *viddata = (const SDL_VideoData *) _this->driverdata;
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SDL_WindowData *wind = window->driverdata;
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if (viddata->shell.xdg) {
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if (output) {
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xdg_toplevel_set_fullscreen(wind->shell_surface.xdg.roleobj.toplevel, output);
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} else {
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xdg_toplevel_unset_fullscreen(wind->shell_surface.xdg.roleobj.toplevel);
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}
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} else if (viddata->shell.zxdg) {
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if (output) {
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zxdg_toplevel_v6_set_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel, output);
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} else {
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zxdg_toplevel_v6_unset_fullscreen(wind->shell_surface.zxdg.roleobj.toplevel);
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}
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} else {
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if (output) {
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wl_shell_surface_set_fullscreen(wind->shell_surface.wl,
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WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
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0, output);
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} else {
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wl_shell_surface_set_toplevel(wind->shell_surface.wl);
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}
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}
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WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
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}
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void Wayland_ShowWindow(_THIS, SDL_Window *window)
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{
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struct wl_output *output = (struct wl_output *) window->fullscreen_mode.driverdata;
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SetFullscreen(_this, window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
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SetFullscreen(window, (window->flags & SDL_WINDOW_FULLSCREEN) ? output : NULL);
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}
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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@ -582,7 +594,7 @@ Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display, SDL_bool fullscreen)
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{
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struct wl_output *output = ((SDL_WaylandOutputData*) _display->driverdata)->output;
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SetFullscreen(_this, window, fullscreen ? output : NULL);
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SetFullscreen(window, fullscreen ? output : NULL);
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}
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void
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@ -631,6 +643,21 @@ Wayland_MaximizeWindow(_THIS, SDL_Window * window)
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WAYLAND_wl_display_flush( viddata->display );
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}
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void
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Wayland_MinimizeWindow(_THIS, SDL_Window * window)
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{
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SDL_WindowData *wind = window->driverdata;
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SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata;
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if (viddata->shell.xdg) {
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xdg_toplevel_set_minimized(wind->shell_surface.xdg.roleobj.toplevel);
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} else if (viddata->shell.zxdg) {
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zxdg_toplevel_v6_set_minimized(wind->shell_surface.zxdg.roleobj.toplevel);
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}
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WAYLAND_wl_display_flush(viddata->display);
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}
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void
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Wayland_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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{
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@ -89,6 +89,7 @@ extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display,
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SDL_bool fullscreen);
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extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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