Don't enable PS5 controller support if DS4Windows is running - they conflict.

This commit is contained in:
Sam Lantinga 2020-11-23 18:27:43 -08:00
parent 5b3616c325
commit 179bd66581

View File

@ -2220,6 +2220,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
Uint32 id; Uint32 id;
Uint16 vendor; Uint16 vendor;
Uint16 product; Uint16 product;
SDL_GameControllerType type;
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL); SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
@ -2231,7 +2232,8 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
} }
} }
if (SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) { type = SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0);
if ((type == SDL_CONTROLLER_TYPE_PS4 || type == SDL_CONTROLLER_TYPE_PS5) && SDL_IsPS4RemapperRunning()) {
return SDL_TRUE; return SDL_TRUE;
} }