Fixed iOS build

This commit is contained in:
Sam Lantinga 2020-05-26 13:54:47 -07:00
parent cc2fe84d73
commit 15294e2121

View File

@ -1597,14 +1597,17 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
if (!(window_flags & SDL_WINDOW_METAL)) {
changed_window = SDL_TRUE;
if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {
goto error;
return NULL;
}
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
goto error;
if (changed_window) {
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}
// !!! FIXME: MTLCopyAllDevices() can find other GPUs on macOS...
@ -1613,7 +1616,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
if (mtldevice == nil) {
SDL_free(renderer);
SDL_SetError("Failed to obtain Metal device");
goto error;
if (changed_window) {
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}
view = SDL_Metal_CreateView(window);
@ -1623,7 +1629,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
[mtldevice release];
#endif
SDL_free(renderer);
goto error;
if (changed_window) {
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}
// !!! FIXME: error checking on all of this.
@ -1635,7 +1644,10 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
#endif
SDL_Metal_DestroyView(view);
SDL_free(renderer);
goto error;
if (changed_window) {
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}
renderer->driverdata = (void*)CFBridgingRetain(data);
@ -1874,13 +1886,6 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
#endif
return renderer;
error:
if (changed_window) {
/* Uh oh, better try to put it back... */
SDL_RecreateWindow(window, window_flags);
}
return NULL;
}}
SDL_RenderDriver METAL_RenderDriver = {