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Fixed Windows build
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@ -398,7 +398,9 @@ D3DFMTToPixelFormat(D3DFORMAT format)
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static void
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D3D_InitRenderState(D3D_RenderData *data)
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{
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Direct3DDevice9 *device = data->device;
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D3DMATRIX matrix;
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IDirect3DDevice9 *device = data->device;
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IDirect3DDevice9_SetVertexShader(device, NULL);
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IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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@ -542,7 +544,6 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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Uint32 window_flags;
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int w, h;
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SDL_DisplayMode fullscreen_mode;
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D3DMATRIX matrix;
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int d3dxVersion;
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char d3dxDLLFile[50];
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