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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Android cmake build fixed to work with the official android gradle plugin
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commit
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@ -137,8 +137,10 @@ endif()
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# Default option knobs
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if(APPLE OR ARCH_64)
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if(NOT "${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm")
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set(OPT_DEF_SSEMATH ON)
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endif()
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endif()
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if(UNIX OR MINGW OR MSYS)
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set(OPT_DEF_LIBC ON)
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endif()
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@ -543,8 +545,11 @@ if(ASSEMBLY)
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if(NOT SSEMATH)
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if(SSE OR SSE2 OR SSE3)
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if(USE_GCC)
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check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
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if(HAVE_FP_387)
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list(APPEND EXTRA_CFLAGS "-mfpmath=387")
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endif()
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endif()
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set(HAVE_SSEMATH TRUE)
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endif()
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endif()
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@ -752,8 +757,19 @@ endif()
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if(ANDROID)
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file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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# There seems to be no better way currently to set the ARM mode.
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# see: https://issuetracker.google.com/issues/62264618
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# Another option would be to set ARM mode to all compiled files
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check_c_compiler_flag(-marm HAVE_ARM_MODE)
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if(HAVE_ARM_MODE)
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set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
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endif()
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file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES})
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set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${ANDROID_MAIN_SOURCES})
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_ANDROID 1)
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file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c)
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@ -784,12 +800,23 @@ if(ANDROID)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES})
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set(HAVE_SDL_VIDEO TRUE)
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# Core stuff
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find_library(ANDROID_DL_LIBRARY dl)
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find_library(ANDROID_LOG_LIBRARY log)
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find_library(ANDROID_LIBRARY_LIBRARY android)
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list(APPEND EXTRA_LIBS ${ANDROID_DL_LIBRARY} ${ANDROID_LOG_LIBRARY} ${ANDROID_LIBRARY_LIBRARY})
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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#enable gles
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if(VIDEO_OPENGLES)
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set(SDL_VIDEO_OPENGL_EGL 1)
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set(HAVE_VIDEO_OPENGLES TRUE)
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set(SDL_VIDEO_OPENGL_ES2 1)
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set(SDL_VIDEO_RENDER_OGL_ES2 1)
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find_library(OpenGLES1_LIBRARY GLESv1_CM)
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find_library(OpenGLES2_LIBRARY GLESv2)
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list(APPEND EXTRA_LIBS ${OpenGLES1_LIBRARY} ${OpenGLES2_LIBRARY})
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endif()
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endif()
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list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit")
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@ -848,7 +875,7 @@ if(EMSCRIPTEN)
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set(SDL_VIDEO_RENDER_OGL_ES2 1)
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endif()
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endif()
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elseif(UNIX AND NOT APPLE)
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elseif(UNIX AND NOT APPLE AND NOT ANDROID)
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if(SDL_AUDIO)
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if(SYSV5 OR SOLARIS OR HPUX)
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set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
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@ -1573,7 +1600,7 @@ set(_INSTALL_LIBS "SDL2main")
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if(SDL_SHARED)
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add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
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if(UNIX)
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if(UNIX AND NOT ANDROID)
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set_target_properties(SDL2 PROPERTIES
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VERSION ${LT_VERSION}
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SOVERSION ${LT_REVISION}
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@ -1,7 +1,9 @@
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/*
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SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include "../../SDL_internal.h"
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#include "SDL_config.h"
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#include "SDL.h"
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#ifdef __ANDROID__
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